Paul Russel: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
Ultra Force (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
==Gameography== | ==Gameography== | ||
*Halo 3 (2007), Microsoft Game Studios. | *Halo 3 ([[2007]]), Microsoft Game Studios. | ||
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios. | *Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios. | ||
*Halo 2 (2004), Microsoft Game Studios. | *Halo 2 ([[2004]]), Microsoft Game Studios. | ||
*Halo: Combat Evolved (2001), Microsoft Game Studios. | *Halo: Combat Evolved (2001), Microsoft Game Studios. | ||
*Tempest X3 (1996), Interplay Entertainment Corp. | *Tempest X3 (1996), Interplay Entertainment Corp. |
Revision as of 15:31, March 8, 2010
Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Halo 3 (2007), Microsoft Game Studios.
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
- Halo 2 (2004), Microsoft Game Studios.
- Halo: Combat Evolved (2001), Microsoft Game Studios.
- Tempest X3 (1996), Interplay Entertainment Corp.
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.[2]
- He does not like being called 'The Forerunner guy'.[2]
- He has been said to be "The father of Halo".
- The Earth Secretary of Defense during the Battle of Earth was named Paul Murphy Russel.
Sources
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account