Sangheili High Councilor: Difference between revisions
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==Background== | ==Background== | ||
Councilor is the believed to be the highest rank attainable for an [[Elite]] of the [[Covenant]], militarily or politically, although in religious significance, an Arbiter is far superior. They act as | Councilor is the believed to be the highest rank attainable for an [[Elite]] of the [[Covenant]], militarily or politically, although in religious significance, an Arbiter is far superior. They act as member's of the [[High Council]], along with the [[Prophets|Lesser Prophets]]. They hold power directly under the [[Hierarchs]], making them very significant to Covenant society.<ref>''[[Halo 2]]'', ''[[The Heretic (Level)|The Heretic]]''</ref>. | ||
Councilor's have been described as "aristocratic" by lesser races. Only one Councilor's name has ever been stated, that of [[Soha 'Rolamee]]. The structure of his name indicate's that he has participated in the military, and in fact, it is likely that every Councilor [[Elite]] is required to participate in the Covenant military. | |||
[[Image:'Nodotee.JPG|200px|right]] | [[Image:'Nodotee.JPG|200px|right]] | ||
==Combat== | ==Combat== | ||
Not only | Not only politician's, it is mandatory for Councilor's to participate in the covenant military, as warfare is the main reason of duty for Sanghelli. Councilor's are master's of warfare as well as political leader's. They typically wield the iconic [[Energy Sword]], which is also a status symbol that the wielder is of significant social status. Only several other Elite ranks are culturally permitted to wield Energy Swords - [[Supreme Commander]]'s, [[Zealot]]'s, [[The Arbiter]], [[Special Operations Elite]]'s, [[Ultra]]'s, and possibly [[Imperial Admiral]]'s. They are also, albeit infrequently, armed with single-wielded or dual-wielded [[Plasma Rifle]]'s which they fire with unsurpassed accuracy. Like an Ultra Elite, as soon as a enemy come's to close it will let out a war cry and pull out a Energy Sword. However, they are adept with any weapon, [[United Nations Space Command]] or [[Covenant]]. They also grudgingly accept [[Brute]] weapon's, although they hold them in disdain, probably considering them heretic technology. | ||
Councilor's are also the only rank of [[Elite]] that do not waver upon being hit by a melee attack. They stand their ground and do not flinch as other Elite rank's do. | |||
[[Image:Councilor4.jpg|left|thumb|right|A Councilor shown from behind.]] | [[Image:Councilor4.jpg|left|thumb|right|A Councilor shown from behind.]] | ||
While they are greatly skilled in combat and maintain strict combat discipline, they are augmented by their shielded armor, which is superior to that of all lesser Elite | While they are greatly skilled in combat and maintain strict combat discipline, they are augmented by their shielded armor, which is superior to that of all lesser Elite rank's, including [[Zealot]]s and [[Ultra Elite]]'s. They can withstand significant damage before falling in battle, and can sustain over three [[M90 Shotgun]] blast's at close range and can even survive a direct [[M19 Rocket Launcher]] impact. They can even survive more than one blow from The Fist of Rukt. Also, they can survive multiple plasma grenade stick's and will survive many melee hits to the back. | ||
== Physical Appearance == | == Physical Appearance == | ||
Councilor's are easily recognizable by their aristocratic and unique ceremonial helmet's - large, distinct and oddly shaped crowns affixed upon standard Elite combat helmets. Their armor (identical to all other Elite ranks despite being far more resistant to damage) and helmets are a pearlescent white, just like those of the [[Ultra Elite]]'s, or a mettalic-like color. When not in combat, councilors can often be seen in black-ish purple ceremonial robes and helmets in a shape similar to their combat helmet's as seen in the [[Halo 2]] level, [[The Heretic]]. | |||
== Appearances == | == Appearances == | ||
=== ''[[Halo 2]]'' === | === ''[[Halo 2]]'' === | ||
[[Image:Elite Councillors.jpg|right|thumb|Two Elite Councilors converse at the [[Council Chamber]] about the fate of the [[Arbiter]].]] | [[Image:Elite Councillors.jpg|right|thumb|Two Elite Councilors converse at the [[Council Chamber]] about the fate of the [[Arbiter]].]] | ||
The | The Councilor's are exclusive to ''Halo 2'', and are never seen in ''[[Halo: Combat Evolved]]''. Their infrequence in numbers lead's to their appearance being only four time's throughout the entire campaign. | ||
*''[[The Heretic (Level)|The Heretic]]'' - Elite Councilors were seen in the [[Council Chamber]] of ''[[High Charity]]'' during the shaming of the former [[Supreme Commander]] of the [[Fleet of Particular Justice]] before he was anointed [[Arbiter]]. | *''[[The Heretic (Level)|The Heretic]]'' - Elite Councilors were seen in the [[Council Chamber]] of ''[[High Charity]]'' during the shaming of the former [[Supreme Commander]] of the [[Fleet of Particular Justice]] before he was anointed [[Arbiter]]. | ||
*[[Civil War of the Covenant]] | *[[Civil War of the Covenant]] | ||
**''[[Uprising (Level)|Uprising]]'' - Many Elite Councilors were taken to the surface of [[Installation 05]] (Delta Halo) shortly before the start of the Civil War of the Covenant to prepare for the activation of the ringworld by the [[Sacred Icon]] at the [[Control Room]] of Delta Halo<ref>''[[Halo 2]]'', ''[[Uprising (Level)]]'', ending cutscene</ref>. However, they were massacred by [[Tartarus]]'s Brutes at the beginning of the civil war, although a few were taken alive at the [[Bastion of the Brutes]]. | **''[[Uprising (Level)|Uprising]]'' - Many Elite Councilors were taken to the surface of [[Installation 05]] (Delta Halo) shortly before the start of the Civil War of the Covenant to prepare for the activation of the ringworld by the [[Sacred Icon]] at the [[Control Room]] of Delta Halo<ref>''[[Halo 2]]'', ''[[Uprising (Level)]]'', ending cutscene</ref>. However, they were massacred by [[Tartarus]]'s Brutes at the beginning of the civil war, although a few were taken alive at the [[Bastion of the Brutes]]. | ||
**''[[The Great Journey (Level)|The Great Journey]]'' - While the Arbiter was on his path to invade the Brute-controlled Control Room and prevent the activation of Installation 05, he passed through the Bastion of the | **''[[The Great Journey (Level)|The Great Journey]]'' - While the Arbiter was on his path to invade the Brute-controlled Control Room and prevent the activation of Installation 05, he passed through the Bastion of the Brute's and came across a small force-field prison guarded by Brutes and [[Jackal]]s. The Arbiter unlocked the cages, bringing forth two Councilors and two [[Hunter]]s. One Councilor was armed with an Energy Sword, another with dual-weilded [[Plasma Rifles]]. Later, in the climatic battle that defeated [[Tartarus]], numerous Councilors fought with their Energy Swords against the [[Brute Chieftain]], alongside many [[SpecOps Elite]]s, however many fell to the [[Fist of Rukt]].<ref>''[[Halo 2]]'', ''[[The Great Journey (Level)|The Great Journey]]''</ref> | ||
==Trivia== | ==Trivia== | ||
*The headdresses of Councilors are reminiscent of the queen alien's head from the ''Alien'' series. | *The headdresses of Councilors are reminiscent of the queen alien's head from the ''Alien'' series. | ||
*It is possible to make a Councilor an enemy and invisible. Just get the | *It is possible to make a Councilor an enemy and invisible. Just get the Assassin's skull and kill the Hunter prisoner's and the other Councilor, and he will become your enemy and invisible. | ||
==Sources== | ==Sources== |
Revision as of 19:49, December 5, 2007
Template:Covenant Rank Infobox
Councilor is the highest Sangheili rank (though an Arbiter is religously more significant).
Background
Councilor is the believed to be the highest rank attainable for an Elite of the Covenant, militarily or politically, although in religious significance, an Arbiter is far superior. They act as member's of the High Council, along with the Lesser Prophets. They hold power directly under the Hierarchs, making them very significant to Covenant society.[1].
Councilor's have been described as "aristocratic" by lesser races. Only one Councilor's name has ever been stated, that of Soha 'Rolamee. The structure of his name indicate's that he has participated in the military, and in fact, it is likely that every Councilor Elite is required to participate in the Covenant military.
Combat
Not only politician's, it is mandatory for Councilor's to participate in the covenant military, as warfare is the main reason of duty for Sanghelli. Councilor's are master's of warfare as well as political leader's. They typically wield the iconic Energy Sword, which is also a status symbol that the wielder is of significant social status. Only several other Elite ranks are culturally permitted to wield Energy Swords - Supreme Commander's, Zealot's, The Arbiter, Special Operations Elite's, Ultra's, and possibly Imperial Admiral's. They are also, albeit infrequently, armed with single-wielded or dual-wielded Plasma Rifle's which they fire with unsurpassed accuracy. Like an Ultra Elite, as soon as a enemy come's to close it will let out a war cry and pull out a Energy Sword. However, they are adept with any weapon, United Nations Space Command or Covenant. They also grudgingly accept Brute weapon's, although they hold them in disdain, probably considering them heretic technology.
Councilor's are also the only rank of Elite that do not waver upon being hit by a melee attack. They stand their ground and do not flinch as other Elite rank's do.
While they are greatly skilled in combat and maintain strict combat discipline, they are augmented by their shielded armor, which is superior to that of all lesser Elite rank's, including Zealots and Ultra Elite's. They can withstand significant damage before falling in battle, and can sustain over three M90 Shotgun blast's at close range and can even survive a direct M19 Rocket Launcher impact. They can even survive more than one blow from The Fist of Rukt. Also, they can survive multiple plasma grenade stick's and will survive many melee hits to the back.
Physical Appearance
Councilor's are easily recognizable by their aristocratic and unique ceremonial helmet's - large, distinct and oddly shaped crowns affixed upon standard Elite combat helmets. Their armor (identical to all other Elite ranks despite being far more resistant to damage) and helmets are a pearlescent white, just like those of the Ultra Elite's, or a mettalic-like color. When not in combat, councilors can often be seen in black-ish purple ceremonial robes and helmets in a shape similar to their combat helmet's as seen in the Halo 2 level, The Heretic.
Appearances
Halo 2
The Councilor's are exclusive to Halo 2, and are never seen in Halo: Combat Evolved. Their infrequence in numbers lead's to their appearance being only four time's throughout the entire campaign.
- The Heretic - Elite Councilors were seen in the Council Chamber of High Charity during the shaming of the former Supreme Commander of the Fleet of Particular Justice before he was anointed Arbiter.
- Civil War of the Covenant
- Uprising - Many Elite Councilors were taken to the surface of Installation 05 (Delta Halo) shortly before the start of the Civil War of the Covenant to prepare for the activation of the ringworld by the Sacred Icon at the Control Room of Delta Halo[2]. However, they were massacred by Tartarus's Brutes at the beginning of the civil war, although a few were taken alive at the Bastion of the Brutes.
- The Great Journey - While the Arbiter was on his path to invade the Brute-controlled Control Room and prevent the activation of Installation 05, he passed through the Bastion of the Brute's and came across a small force-field prison guarded by Brutes and Jackals. The Arbiter unlocked the cages, bringing forth two Councilors and two Hunters. One Councilor was armed with an Energy Sword, another with dual-weilded Plasma Rifles. Later, in the climatic battle that defeated Tartarus, numerous Councilors fought with their Energy Swords against the Brute Chieftain, alongside many SpecOps Elites, however many fell to the Fist of Rukt.[3]
Trivia
- The headdresses of Councilors are reminiscent of the queen alien's head from the Alien series.
- It is possible to make a Councilor an enemy and invisible. Just get the Assassin's skull and kill the Hunter prisoner's and the other Councilor, and he will become your enemy and invisible.
Sources
- ^ Halo 2, The Heretic
- ^ Halo 2, Uprising (Level), ending cutscene
- ^ Halo 2, The Great Journey