Kig-Yar Major: Difference between revisions
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Template:Covenant Rank Infobox A Kig-Yar Major is a rank for more experienced Kig-Yar. They are effectively equal in rank to the that of a UNSC Corporal or Sergeant. They are characterized by their orange (Halo: Combat Evolved and Halo 2) or purple (Halo 3) Point Defense Gauntlets, and are known to don gold-brown combat harnesses, though this is not always the case.
Description
Similar to their less experienced brethren, the Kig-Yar Majors are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Majors simply devote their combat time to bombard enemies with volleys of plasma bolts on the ground. At some point in an engagement, they are seen commanding Kig-Yar Minors and Unggoy Minors.
Combat
Kig-Yar Majors are known for wielding Plasma Pistols as their standard weapon of choice, though canonically they have also been known to utilize Needlers. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy Spartans' energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, a Major will use its personal arm shield to block enemy fire.
When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as an M6 sistol, Battle Rifle, or Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against the Major, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a melee or headshot. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Major is open to all attacks.
On higher difficulties, it is advisable for players to utilize either long-range firing technique using a precision weapon or the overcharged plasma bolt.
Appearances
In Halo 2, they are the Arbiter's allies only on the level Sacred Icon where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is Installation 05's Activation Index.
Trivia
- In the PC Halo: Combat Evolved, it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. This causes Jackal Minors and Jackal Majors to have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.
Gallery
- 1212860634 0046c.jpg
A Jackal Major protecting itself with its energy shield.
Jackal Majors in Halo 3.