Kig-Yar Minor: Difference between revisions

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==[[Rank]]==
==[[Rank]]==
They are effectively equal to the [[UNSC]] [[Private]] or [[PFC]] or maybe [[Lance Corporal]]. Donning a turquoise [[Jackal Personal Arm Shield|shield]] on their right arm, they occasionally lead a few [[Grunts (Unggoy)|Grunts]] into battle. However, they will retreat if their shield is depleted. They are commanded by [[Major Grunt]]s, [[Gunner Grunt]]s, [[Spec Ops Grunt]]s, and [[Ultra Grunt]]s, so they usually jump out of [[Spirits]] or [[Phantoms]] first. However they are higher than [[Minor Grunt]]s. Like [[Grunts]], they are low-ranking in the [[Covenant]] hierarchy, and are considered inferior to [[Brutes]], [[Elites]] and, [[Hunters]].
They are effectively equal to the [[UNSC]] [[Private]] or [[PFC]] or [[Lance Corporal]]. Donning a turquoise [[Jackal Personal Arm Shield|shield]] on their right arm, they occasionally lead a few [[Grunts (Unggoy)|Grunts]] into battle. However, they will retreat if their shield is depleted. They are commanded by [[Major Grunt]]s, [[Gunner Grunt]]s, [[Spec Ops Grunt]]s, and [[Ultra Grunt]]s. They usually jump out of [[Spirits]] or [[Phantoms]] first. They are higher than [[Minor Grunt]]s. Like [[Grunts]], they are low-ranking in the [[Covenant]] hierarchy, and are considered inferior to [[Brutes]], [[Elites]] and [[Hunters]].


==Combat==
==Combat==
Minor Jackals always carry [[Plasma Pistol]]s as their standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]], but you can use a [[Pistol]], [[Battle Rifle]], [[Sniper Rifle]] or any precision weapon, so that you can aim for places on their bodies not protected by shields if you're a good marksman (specifically the shield flank where the hand is). You can also try to flank them where there is no protection and take them out. An overcharged [[Plasma Pistol]] will overload their shields as well, but it will eventually recharge. [[Melee]]ing them is also effective, but risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.
Minor Jackals always carry [[Plasma Pistol]]s as their standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]] You can use a [[Pistol]], [[Battle Rifle]], [[Sniper Rifle]] or any precision weapon to shoot their hand and make them open their shield up so you can shoot their body. You can also try to flank them where there is no protection and take them out. An overcharged [[Plasma Pistol]] will overload their shields, but it will eventually recharge. [[Melee]]ing them is also effective but is risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.


Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to the [[Plasma Pistol]] or [[Plasma Rifle]]. One [[Shotgun]] hit to their frail body will kill them.
Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to [[Plasma Pistol]] or [[Plasma Rifle]] fire. One [[Shotgun]] hit to their frail body will kill them.


Also, as soon as you get close enough to a Minor, it will cover its head with its arms, hunch low, and run away. This exposes most of the back, and sometimes the head to fire, but the shield may still remain charged up and protect part of its body.
Also, as soon as you get close enough to a Minor, it will cover its head with its arms, hunch low, and run away. This exposes most of the back, and sometimes the head to fire. The shield may still remain charged up and protect part of itheir body.


==Appearances==
==Appearances==
Like [[Grunts]], the [[Kig-Yar]] are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every level with other types of Covenant forces. They are not allowed to board [[UNSC]] ships, because of their pirating nature, so [[Kig-Yar]] are never seen in levels concerning Human ships. Minors simply devote their combat time to bombard you on the ground, however. Ironically, they are the [[Arbiter (character)|Arbiter]]'s allies only on the level [[Sacred Icon]], in which they accompany the Arbiter on a mission to recover the "Sacred Icon", [[Installation 05]]'s Activation Index; Kig-yar are typically not true followers of the Covenant's religion.
Like [[Grunts]], the [[Kig-Yar]] are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every level with other types of Covenant forces. Minors simply devote their combat time to bombard you on the ground. Ironically, they are the [[Arbiter (character)|Arbiter]]'s allies only on the level [[Sacred Icon]], in which they accompany the Arbiter on a mission to recover the "Sacred Icon", which is  [[Installation 05]]'s Activation Index. Kig-yar are typically not true followers of the Covenant's religion.


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Revision as of 02:51, January 30, 2010

Template:Ratings

Template:Covenant Rank Infobox

A Kig-Yar Minor is the lowest Covenant Jackal rank.

Rank

They are effectively equal to the UNSC Private or PFC or Lance Corporal. Donning a turquoise shield on their right arm, they occasionally lead a few Grunts into battle. However, they will retreat if their shield is depleted. They are commanded by Major Grunts, Gunner Grunts, Spec Ops Grunts, and Ultra Grunts. They usually jump out of Spirits or Phantoms first. They are higher than Minor Grunts. Like Grunts, they are low-ranking in the Covenant hierarchy, and are considered inferior to Brutes, Elites and Hunters.

Combat

Minor Jackals always carry Plasma Pistols as their standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a Frag Grenade You can use a Pistol, Battle Rifle, Sniper Rifle or any precision weapon to shoot their hand and make them open their shield up so you can shoot their body. You can also try to flank them where there is no protection and take them out. An overcharged Plasma Pistol will overload their shields, but it will eventually recharge. Meleeing them is also effective but is risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.

Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to Plasma Pistol or Plasma Rifle fire. One Shotgun hit to their frail body will kill them.

Also, as soon as you get close enough to a Minor, it will cover its head with its arms, hunch low, and run away. This exposes most of the back, and sometimes the head to fire. The shield may still remain charged up and protect part of itheir body.

Appearances

Like Grunts, the Kig-Yar are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every level with other types of Covenant forces. Minors simply devote their combat time to bombard you on the ground. Ironically, they are the Arbiter's allies only on the level Sacred Icon, in which they accompany the Arbiter on a mission to recover the "Sacred Icon", which is Installation 05's Activation Index. Kig-yar are typically not true followers of the Covenant's religion.

Gallery

Template:Jackal Ranks