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[[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]] | [[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]] | ||
The Plasma Rifle is a | The Plasma Rifle is a Covenant directed energy weapon reverse engineered from forerunner technology that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Plasma Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire; this is thanks in part to its dual plasma collimator design. Placed atop one another, these collimators fire in a "stagger" taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second, which adds to the lethality of the weapon. Taking fire from the Type-25 DER can cause severe second, third, and in some cases, fourth-degree burns (a fourth-degree burn completely burns away all flesh, leaving only bone tissue). The Type-25 DER is the primary weapon of the Covenant’s officer corps, used by [[Elites]] and [[Brute]]s, although [[Jackals]], [[Unggoy|Grunts]] and higher ranking [[Yanme'e|Drones]] have been seen using this weapon, but not as common. Against UNSC infantry, the Type-25 Rifle's lethality is considerably greater than its counterpart, the [[Type-25 Directed Energy Pistol]], due to the faster rate of fire, injuries inflicted to the victim are severe third-degree burns, with the wound being cauterized instantly upon impact. Even near misses will produce severe burns and heat trauma. Should the plasma impact an object, the impact can create fragments that may come into contact with a victim, with a crippling or lethal effect. Generally, two hits from either a Plasma Pistol or Plasma Rifle will kill a light or non-armored target. Like its counterpart, over-extended periods of firing can overheat the weapon, causing it to become unusable for a short period of time. In the context of the ''Halo'' games, all plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay. | ||
===Advantages=== | ===Advantages=== |
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