Halo Wars: Difference between revisions

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{{Game Info Box
|name='''Halo Wars'''
|image=Halowars_elites.jpg
|imageSize=250
|Developer=[[Ensemble Studios]] and [[Bungie Studios]]
|Publisher= [[wikipedia:Microsoft Game Studios|Microsoft Game Studios]]
|Genre= [[Real-time Strategy]]               
|US Date Released= October 1, 2008
|UK Date Released= To be revealed at E3 '08{{fact}}
|Game modes=[[Campaign Mode]], [[multiplayer]].
|ESRB= Not yet rated
|Platform=[[Xbox 360]]
|Media=DVD
|Website=http://www.halowars.com/
}}
<center>''Looking for [[Halopedia:Halo Wars RPG|PROJECT: Halo Wars]], the Halopedian project?''</center>
'''''Halo Wars''''' is a yet-to-be-released Real-Time Strategy game that takes place in [[2531]] during the Covenant eradication of the Outer Colonies in the [[Human-Covenant War]].
 
==Background==
[[Image:HWSPARTAN.PNG|thumb|A SPARTAN in Halo Wars from [[SPARTAN Group Omega]]]]
[[Image:HwaIMG-9055-control.jpg|thumb|The Halo Wars control scheme.]]
In Halo Wars, players can command armies and hordes of familiar and new [[UNSC]] units in its first encounters against the [[Covenant]], an alien coalition that threatens to eradicate all of mankind. "Halo Wars" will immerse gamers in an early period of the multi-storied "Halo" universe, allowing them to experience events twenty years prior to ''[[Halo: Combat Evolved]]''.
 
With the guidance of [[Serina]], a spirited artificial intelligence ([[AI]]) persona, gamers will direct legions of UNSC soldiers and vehicles against Covenant [[Grunts]], [[Elites]], [[Ghosts]] and [[Scarabs]], each group having its own strengths and uses in battle. Strategic-minded players who react well under pressure will emerge victorious.
 
Created specifically for the Xbox 360 console and Controller, "Halo Wars" is being developed by the veteran of real-time strategy developers ''[[Ensemble Studios]]'', the team responsible for the best-selling and critically acclaimed ''[[Wikipedia:Age of Empires (series)|Age of Empires]]'' franchise on the PC. "Halo Wars" can be played online via Xbox LIVE and through the single-player campaign. Published by Microsoft Game Studios, "Halo Wars" is a title exclusive to the 360. Despite speculation of a version for the PC, Ensemble and Microsoft have repeatedly said that no such plans have been made or even considered for it.
 
Ensemble Studios began recording the music for the game in March, with Ensemble's Music and Sound Director Stephen Rippy flying to Prague for the orchestral and choral parts and Seattle for the piano and mixing.<ref>[http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx]</ref> At this point in time, they are working on in-game units and how they interact with each other.<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref> Alpha testing has also begun, with testers having been reported as playing the game over Xbox Live. <ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>.
 
The game is expected to be seen at this year's E3 event, held in July.
 
[[Image:SparrowHawk.jpg|thumb|right|A pic of Halo Wars from the Halo Wars website]]
 
==Plot==
{{Quote|At this point in time, the Covenant is at its most evil. They are hell-bent on the destruction of humanity, on scouring us from the universe.|Graeme Devine, Lead Designer.}}
 
[[Image:HaloWarsGameplay2.jpg|thumb|right|UNSC and Covenant units clash in-game. Note in
particular the apparent Halo in the background of the screenshot.]]
The game's story is told through in-engine cutscenes and in-game moments, as with the other Halo games. The game is set in 2531,<ref>http://www.computerandvideogames.com/article.php?id=168577</ref> it focuses around the [[UNSC Marine Corps|Marine]] forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] as they engage Covenant ground forces after the discovery of an ancient artifact during a journey to the planet [[Harvest]], the first planet to be attacked by the Covenant.<ref>http://uk.gamespot.com/xbox360/strategy/halowars/news.html?sid=6174221</ref>
 
The majority of the campaign (15 missions in total).<ref>Xbox World 360 Issue 63 p9</ref> will take place in the polar/mountainous and parts of the jungle and ruin regions of the world, allowing Ensemble Studios to "do some great stuff with mountains, snow, ice, forests and some [[Forerunner]] structures."<ref>http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx</ref> Interview with Lance Hoke
 
It has been confirmed that [[Master Chief Petty Officer]] [[John-117]] will not be making an appearance in the game, although some characters from the Halo games will make brief but important appearances <ref>http://games.kikizo.com/news/200709/070_p2.asp</ref>. There will be a group of SPARTANs that are called [[SPARTAN Group Omega]]. In contrast, the ''Spirit of Fire'' is set to be "full of new characters," such as the AI Serina and the ''[[Spirit of Fire]]''<nowiki>'s</nowiki> commander, [[Cutter]].<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine]</ref>.
 
The story will begin with the UNSC's early battles on [[Harvest]], but will also feature another colony world, [[Arcadia]], which holds "something of great interest to the Covenant". The planet is subsequently invaded by the Covenant, and the UNSC must evacuate the planet while engaging the invasion force. While no Halo Installations will be featured in the campaign, they are likely to be present as at least a few multiplayer maps.<ref>'''Gamepro''', July Edition, pg. 52</ref>
 
 
===Early Plot===
[[Image: Mining.jpg|thumb|The asteroid that never was...]]Originally the storyline was supposed to feature a Covenant mining asteroid that was located at a [[Forerunner]] ore refining mechanism, this concept tries to show the scale of the large Forerunner machinery in place, machines that are is still operational (although now controlled by the Covenant). In the end the mining aspect of the story was removed from the game.<ref>[http://www.halowars.com/default.aspx Halo Wars Update: On an Asteroid Far, far away...]</ref>
 
== Possible Elements ==
[[Image:Unsc basecamp 1900.jpg|thumb|right|Concept Art released on the 12th of December. Note the large tanks and the building in the distance with a strong resemblance to the [[Library]]. Also there's a spartan on the right side of the pelican.]][[Image:Halowars-bkg1.jpg|thumb|UNSC forces attempting to combat a Scarab.]]
The following are elements that may appear within the game. These have been shown in concept art and pre-rendered trailers for Halo Wars.
 
*It has been confirmed in the February Monthly Update that there will be no space battles in Halo Wars.<ref>[http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx]</ref>
 
*Halo Wars may incorporate the concept of "Socket Bases," in which only specific areas can be used to build specific buildings.<ref>http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx</ref>
 
*'Supply runs' are set to be featured, allowing a regular rejuvenation of supply for the production of units as opposed to a resource gathering system.<ref>Xbox World 360 Issue 63 p7</ref>
 
*Each multiplayer map apparently takes place on a different "world", each with its own musical theme and playlist.<ref>http://www.halowars.com/news/articles/archive/2008/04/28/Halo-Wars-Monthly-Update-4.28.08.aspx</ref> Currently, the only known multiplayer map is [[Sway (Level)|Sway]].
 
*During the Alpha test, anti-air units were glitching so that their effectiveness was lessened, and [[Scorpion tanks]] and aircraft were extremely powerful. Aircraft strength was lessened to prevent players from sending in air-strikes against the enemy [[Command Center]] and crippling them too easily.<ref>http://www.halowars.com/news/articles/archive/2008/04/28/Halo-Wars-Monthly-Update-4.28.08.aspx</ref>
 
*Forerunner structures have been added into the game.
 
*Ensemble has stated the camera angle and zoom can be adjusted so that the player can zoom in on one unit,while playing, and then see the whole battlefield.
 
*Downloadable content has been planned for the game, ranging from new units and maps to potentially new campaign levels.<ref>http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=4</ref>
 
{{Quote|We have plans for extra units and extra maps, and then beyond that we’ll look at what else we can add further down the track, such as extra campaigns and so on. I think it’s definitely a good way of consistently breathing new life into the product via DLC.|Graeme Devine}}
 
*It may also feature a map editor, either shipping with the game, or downloadable from Xbox Live Marketplace.<ref>http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=3</ref>
 
{{Quote|We actually talked quite a lot about that, we’ve got a very powerful map editor, so we’ve talked about whether we could release that with the game or via Xbox Live and allow people to make their own maps, and then work out a way for users to share the maps. I would love for that to be in the final product. Because I think user created content is just fantastic. I think it’s absolutely the future, because people love to tell their own stories, people love to make up their own little war campaigns, and there are a lot of people out there who are incredibly talented.”|Graeme Devine}}
 
==Gameplay Elements==
===[[United  Nations  Space  Command]]===
[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]]]].
*'''Infantry'''
**[[SPARTAN Group Omega]]
**[[UNSC Marine Corps|UNSC Marines]]
***[[M7057 Defoliant Projector|Flamethrower Marine]]<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref>.
[[Image:Tank.PNG|right|thumb|140px|[[M808 Scorpion MBT]]]]
[[Image:Wartie.PNG|right|thumb|170px|[[M12 LRV|M12 LRV (Warthog)]]]]
[[Image:Pel.PNG|right|thumb|140px|[[Dropship 77-Troop Carrier Pelican]]]]
*'''Weapons'''
**[[BR55 Battle Rifle]]
**[[M6D Personal Defense Weapon System]]
**[[M19 SSM Rocket Launcher]]
**[[M90A Close Assault Weapon System]]
**[[MA5B Individual Combat Weapon System]]
**[[Sniper Rifle System 99C-S2 AM|SRS99C-S2 AM Sniper Rifle]]
**[[M7057 Defoliant Projector]]
 
*'''Vehicles'''
**[[Warthog|M12 Light Reconnaissance Vehicle]]
**[[M808 Scorpion MBT]]
**[[Behemoth-class Troop Transport]]<ref name=Forum/>
***[[Grizzly|Grizzly variant]]<ref name=Forum/>
**[[Dropship 77-Troop Carrier Pelican|D77-TC Pelican Dropship]]
**[[Shortsword-class Bomber]]
**[[Hornet]]<ref name=Forum/>
**[[Sparrowhawk]]
***May be replaced with [[Vulture|Vulture gunship]].<ref name=Forum/>
**[[Rhino]] - may be replaced.
**[[Wolverine]]
**[[Cobra|Cobra rocket artillery]]<ref name=Forum/>
**[[Cyclops|Cyclops "mech"]]<ref name=Forum/>
**[[Spirit Of Fire]]
 
*'''Buildings'''
**[[UNSC Supply Pad]]
**[[Missile silo]]
**[[Command Center]]
**[[Vehicle Depot]]
**[[Armory (Halo Wars)|Armory]]
**[[Aircraft Pad]]
**[[Drill Grounds]]
**[[Barracks]]
 
*'''Other'''
**[[Magnetic Accelerator Cannon|MAC]] Cannon Bombardment : Can be used  to call in a bombardment from the Spirit of Fire . Several MAC rounds batter an area, destroying both friend and foe within it, as shown in the E3 2007 Demo when a Scarab was destroyed <ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>.
 
===[[Covenant]]===
[[Image:Ilmhalowarstheme1SystemBlade.jpg|thumb|right|Concept art for the [[Elite]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
 
*'''Infantry'''
**[[Sangheili]]  (Elites)
***[[Minor]]
***[[Major]]
***[[Ranger]]
***[[Zealot]]
**[[Unggoy]]  (Grunts)
**[[Lekgolo]]  (Hunters)
**[[Kig-yar]]  (Jackals)
 
*'''Weapons'''
**[[Type-1 Energy Weapon/Sword]]
**[[Type-25 Directed Energy Pistol]]
**[[Type-25 Directed Energy Rifle]]
**[[Type-33 Guided Munitions Launcher]]
**[[Type-33 Light Anti-Armor Weapon]]
 
*'''Vehicles'''
**[[Type-26 Ground Support Aircraft]]
**[[Type-47 Ultra Heavy Assault Platform]]
**[[Type-32 Rapid Assault Vehicle]]
**[[Type-25 Wraith]]
***[[Unknown Wraith]] <ref>[[Image:HaloWarsBattle.jpg|20px|its lower to the ground, wider and possesses a different gun/canopy]]</ref>.
**[[DX-class Dropship|DX-class Dropship Spirit]]
 
===Neutral===
*[[Sentinels]]<ref name=Forum/>
 
==Alpha Test==
[[Image:1211353155 Halowarsalpha.jpg|thumb|left|A screenshot taken of an Alpha playtester in [[Sway (Level|Sway]].]]
An Alpha test was done for Halo Wars<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>, concluding during May, 2008. The test was open only to several thousand Microsoft employees, including [[Bungie Studios]], in order to locate any bugs or glitches, and to test its performance over XBox Live. It consisted of a brief "tutorial" and multiplayer, and was "limited to a specific set of units." It is unknown how long the Alpha test was conducted, or when it was begun. The Alpha test is over now. Stated in the May Monthly update. <ref>http://www.youtube.com/watch?v=cwywugjy3BY&feature=related</ref>
 
==Ambient Life==
Although only in the conceptual stages at this point, ambient lifeforms may and will be encountered in the gameplay. They may be found on the battlefield, and might react to the actions of the player's forces (such as firing a weapon, flying around or near them, etc.).<ref>[http://www.halowars.com/default.aspx Halo Wars Update; 2008-02-07, Ambient Life].</ref> Examples include the [[Space Owl]], the [[Harvest Whale]], the [[Arctic Beast]], [[Arctic Ice Hound|Ice Hound]] and some sort of [[eel-snake creature]] that has yet to be named.
 
== Multiplayer ==
[[Image:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|A possible multiplayer map showing [[Covenant]] as playable characters.]]
Such as the Halo 2 & 3, Halo Wars will have the strong characteristic of online gaming. Halo Wars' live gaming characteristics include Direct voice communication & Online leader boards. There's no specific information regarding to the player ranking.<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>
It has also been stated that online games would be rather quick, estimated at around 20 minutes per game.
 
===Multiplayer Maps===
*[[Sway (Level)|Sway]] <ref> http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/ </ref>
 
*It was also said that while the Halo Rings won't be in the story, they would be maps for multiplayer.
 
==Cut Content==
Two units, the UNSC [[Cougar]] and the [[Covenant Air Artillery]], were under development early in the game, but were later cut, as the developers decided to focus on more recognizable Halo units.
 
==Trivia ==
*It is still unconfirmed if any of the battles in Halo Wars are any real or factual battles from the [[Human-Covenant War]] timeline or if they are their own novel battles that the public has not yet been enlightened about.
*On April 1st, 2008, an "interview" with Graeme Devine<ref>http://halowars.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=11&tn=75</ref> implied that the Forerunner as a race would be playable, including a "Rampancy" in the AI and the ability to build a Halo and fire it if the player decided to give up. Although some people took it for truth, it was easily shown to be an April Fools joke due to the article's source which linked to the Wikipedia article for the first of April and Ensemble's own remarks about the articles.
*According to the E3 demo video, soldiers can shoot the [[Grunt]]'s [[methane tank]]s and the Grunt will explode. This does not work in any of the Halo games.
*It is possible to run over enemies with the [[Warthog]], and likely the scarab can step on other vehicles.<ref>http://softrockhallelujah.blogspot.com/2008/01/january-third-things.html </ref>
*While there will be an economy mechanic for the game, it may play less of a role in the Campaign missions<ref>[http://www.bungie.net/fanclub/107773/group/news.aspx?type=news&cid=308883 Interview by a Bungie Group]</ref>.
*There will be a unit limit<ref>[http://www.bungie.net/fanclub/107773/group/news.aspx?type=news&cid=308883 Interview by a Bungie Group]</ref>.
*It has been confirmed that the [[Covenant]] will be a playable faction, at least in multiplayer.
*''[[Halo: Combat Evolved]]'' was itself originally a real-time strategy game.<ref>[http://xbox.ign.com/articles/425/425116p1.html]</ref>
*The Doritos snack food held a sweepstakes where the winner got a voice role in the game.<ref>Official Xbox Magazine, Issue 74, page 32</ref>
*Each individual soldier will have his own separate reaction to background stimulation in what is an attempt by Ensemble to add a "human element" to the game.<ref>Xbox World 360 Issue 63 p7</ref>
*In truth, Halo Wars didn't start as a Halo game at all. Six months were spent developing a control scheme for a viable RTS for the XBOX 360, which was later pitched to Microsoft, asking to use the Halo IP, to which Microsoft agreed.<ref>Xbox 360: Australia's 100% Game Magazine Issue 28 p28/29</ref>
*It appears that "parking lots" of UNSC vehicles were set to be featured. This looks set to be dropped from the final version.<ref>Xbox World 360 Issue 63 p8</ref>
*Orders can be given for troops to take cover and/or take shelter in buildings.<ref>Xbox World 360 Issue 63 p7</ref>
*It is likely that Easter Eggs will feature in a manner similar to the previous three Halo games.<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref>
*During the introductory level in the E3 demonstration video, [[UNSC]] [[Marines]] can be seen doing push-ups behind the barracks, being drilled by a Drill Instructor.
*The Halo Wars Alpha has begun testing on Xbox LIVE among internal testers on the map [[Sway (Level)|Sway]]. <ref> http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/ </ref>
*The Bungie staff played in the Alpha Testing.
*The first rumored release of Halo Wars was July 2nd of 2008, but that was delayed to November of 2008.
*The [[D77-TC Pelican]] is the model used in Halo Wars, not the [[D77H-TCI Pelican|D77H-TCI]] which is only introduced during [[Halo 3]].
*The Scarab is confirmed to be playable in the multiplayer.
*At this point in time, there are over 5000 sound files for sound and voice in the game. Three more voice-over sessions set to be held over the summer will raise this number significantly.<ref>[http://www.bungie.net/fanclub/107773/group/news.aspx?type=news&cid=351133 Interview with Sonic Duo Part 1]. ''Halo Wars RTS''. Accessed on 2008-05-09</ref>
*The Alpha Testing has now ended, stated in the May monthly update on www.Halowars.com
*More Information on the game was released in the July issue of Gamepro Magazine.
*According to the July issue of Gamepro Magazine--"Ensemble isn't ready to confirm a Halo Wars release date yet, but expects that it will arrive in the second half of 2008." This gives hope to Peter Jackson's statement about Halo Chronicles being released around the time Halo Wars ships.
 
==Gallery==
<gallery>
Image:HarvestT-1-.jpg|A scene from Halo Wars.
Image:GruntEncounterT-1-.jpg|[[Grunt]]s encountered in the game.
Image:HaloWarsCanyon.jpg|Covenant and UNSC forces in-game.
Image:Emag_halowarsqa_4_d96d0-1-.jpg|Trouble coming down the hill. Notice the Scarab on the ridge.
Image:HaloWarsTanks.jpg|Scorpions and Warthogs vs Wraiths and Ghosts.
Image:HaloWarsBattle.jpg|A titanic clash between dozens of ground and air units (the battle seems to be taking place on a Halo installation).
Image:concept08_11_1280.jpg|Concept Art for [[Forerunner]] structures.
Image:concept08_10_1280.jpg|More concept art of [[Forerunner]] structures.
Image:1207654255 Concept08 12 1280.jpg|More concept art of [[Forerunner]] structures.
Image:1206800790 Halowars.jpg|An [[Elite]] holding a dead marine.
Image:1209877878 1154 0002.jpg|[[Elites]] up close.
Image:Spartan.JPG|[[ MJOLNIR Mark IV]] armor.
Image:HWscreen.jpeg|Multiplayer Screenshot, revealing that Scarabs will be usable in multiplayer.
Image:Concept08_1_1024.jpg|Concept art of UNSC civilians on an unknown colony world.
Image:Gameprohalowars.jpg|Gamepro's Image for Halo Wars, note the terrain.
Image:Hwfuelrod.jpg|[[Elite]] firing a [[Fuel Rod Gun]].
Image:Hwunscfight.jpg
Image:Hwgruntattack.jpg
Image:Hwscarab.jpg|[[Scarab]] Firing
Image:2zdua7o.jpg|A battle between [[UNSC]] and [[Covenant]] forces, for a [[Forerunner]] structure
Image:HW4.png
Image:HW5.png
Image:HW6.png
Image:HW7.png
Image:HW8.png
</gallery>
 
== Links ==
 
=== Internal ===
 
*[[Circle Menu]]
*[[Halo: Contact Harvest]]
*[[Halo Wars Announcement Trailer]]
*[[Halogen]]
 
=== External ===
 
*[http://www.halowars.com/ Official website]
*[http://www.bungie.net/News/TopStory.aspx?link=bungieatx06 ''Halo Wars'' announcement]
*[http://www.halowarsaddict.com Halo Wars Fansite]
*[http://youtube.com/watch?v=HkITo27sceQ Halo Wars E3 Trailer]
*[http://forums.halowars.com/forums/thread/91352.aspx Extended Halo Wars E3 montage]
*[http://www.halowars.heavengames.com Heavengames.com]
*[http://www.gamepro.com/microsoft/xbox360/37816/info.shtml ''Halo Wars'' Profile Page]
 
==Sources==
<references/>
 
{{Halo Games}}
 
[[Category:Games]]
 
[[es:Halo Wars]]
[[fr:Guerres de Halo]]
 
.

Revision as of 04:20, June 20, 2008

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