Okarda'phaa-pattern plasma rifle: Difference between revisions
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<big>'''Plasma Rifle'''</big> | |||
<p style="margin: 0.5em 0;">http://www.yesalbum.com/v001/thepretenders22/plasma_rifle.jpg<br></p> | |||
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== | == Summary == | ||
This is a [[Covenant]] directed energy weapon. It is capable of either semi-automatic or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. The [[UNSC]] currently does not understand how to replace or recharge a power core. This weapon has a heat gauge on the side, pay close attention to it to lower chances of overheating. | |||
This weapon uses a smaller version of the plasma technology used in the Covenant's main capital ships. By using a small magnetic field generator, the plasma is forced forward after discharge in small bolts. In multiplayer it is best to dual-wield this weapon with another Plasma Rifle or SMG. | |||
A common method of use in multiplayer short range maps is to fire at an opponent for a second then to melee. It is very effective. Half a second of fire if you dual-wield with another plasma rifle. | |||
Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible, and when dual wielding it is a great pair with the [[SMG]] as it can easily take down your opponent's shields then you can finish him with the [[SMG]]. | |||
==Character Compatibility== | |||
*[[Elites]] | |||
*[[Spartans]] | |||
*[[Brutes]] | |||
*[[Marines]] | |||
*[[Grunts]] | |||
*[[Jackals]] | |||
*[[Drones]] | |||
*Flood Combat Form (Human) | |||
*Flood Combat Form (Elite) | |||
== Technical Data == | |||
''Ammunition'': Plasma Bolts | |||
''Clip Size'': 100 battery units (2 shots per unit in [[Halo: Combat Evolved]]; 4 | |||
shots per unit in [[Halo 2]]) | |||
''Core power output'': 100-150 kV : 2-3 dA | |||
''Rate of fire'': 420-600 RD/MIN | |||
== Images == | |||
[http://img186.exs.cx/img186/783/plasmarifle12cs.jpg http://img186.exs.cx/img186/6589/plasmarifle1thumb9rz.jpg] | |||
[[Image:Kingofthehill.jpg|150px]] | |||
==Related Links== | |||
*[[Brute Plasma Rifle]] | |||
[[Category:The Covenant]] | |||
[[Category:Weapons]] |
Revision as of 08:56, May 22, 2006
Plasma Rifle
http://www.yesalbum.com/v001/thepretenders22/plasma_rifle.jpg
Summary
This is a Covenant directed energy weapon. It is capable of either semi-automatic or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. The UNSC currently does not understand how to replace or recharge a power core. This weapon has a heat gauge on the side, pay close attention to it to lower chances of overheating.
This weapon uses a smaller version of the plasma technology used in the Covenant's main capital ships. By using a small magnetic field generator, the plasma is forced forward after discharge in small bolts. In multiplayer it is best to dual-wield this weapon with another Plasma Rifle or SMG.
A common method of use in multiplayer short range maps is to fire at an opponent for a second then to melee. It is very effective. Half a second of fire if you dual-wield with another plasma rifle.
Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible, and when dual wielding it is a great pair with the SMG as it can easily take down your opponent's shields then you can finish him with the SMG.
Character Compatibility
- Elites
- Spartans
- Brutes
- Marines
- Grunts
- Jackals
- Drones
- Flood Combat Form (Human)
- Flood Combat Form (Elite)
Technical Data
Ammunition: Plasma Bolts Clip Size: 100 battery units (2 shots per unit in Halo: Combat Evolved; 4 shots per unit in Halo 2) Core power output: 100-150 kV : 2-3 dA Rate of fire: 420-600 RD/MIN
Images
http://img186.exs.cx/img186/6589/plasmarifle1thumb9rz.jpg File:Kingofthehill.jpg