Maps: Difference between revisions
adding basic explanation of "maps"
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After [[Halo 2]] was released the [[multiplayer]] maps production had been going full speed. Now there are many maps of all size categories. Some suitable for raw FFA carnage. Some excellent for [[Team Slayer]] with [[Battle Rifle]] start. | In the ''Halo'' trilogy of games, a '''map''' is an interactive battlefield arena. | ||
It is sometimes referred to as a [[level]]. | |||
A map contains landscape, weapons, adversaries and [[physics]] (for example, gravity and momentum). | |||
Some [[maps]] are [[multiplayer]] allowing you to interact with others on the same [[xbox]] or through online connections. | |||
From time to time, new [[map packs]] are made available by [[Bungie]]. | |||
Examples of maps ([[levels]]) are [[The Armory (Level)]] and [[Zanzibar (Level)]]. | |||
After [[Halo 2]] was released the [[multiplayer]] maps production had been going full speed. Now there are many maps of all size categories. | |||
Some are suitable for raw [[FFA]] carnage. Some are excellent for [[Team Slayer]] with [[Battle Rifle]] start. | |||
There are symmetric maps with two distinct bases. Also there are symmetric maps with three or more bases where multiple teams can play well balanced [[CTF]] or [[Assault]]. | |||
[[Juggernaut]] is best played on certain maps, different maps depending on the size of the party. | |||
There are maps where Vehicles form the most strategic resources and maps where carnage always starts with a rush for the same weapon. In short, there's something for everyone. | |||
The maps are all very well designed with an extreme attention to detail. Some maps, like [[Lockout]] for instance, seem to transform with your experience, offering true fun regardless if you're a beginner or expert. | |||
==[[Halo:CE]] Multiplayer Maps== | ==[[Halo:CE]] Multiplayer Maps== |