Floating assault rifles: Difference between revisions

From Halopedia, the Halo wiki

(Clarified the opening paragraph a bit)
(This article simply needed rewriting.)
Line 4: Line 4:
On a level with a [[Pelican]], such as [[343 Guilty Spark (Level)|343 Guilty Spark]] for example, it is possible to stay inside the [[Pelican]]. To see this trick, throw grenades before being dropped off by [[Echo 419|Foehammer]] to stay on the Pelican on 343 Guilty Spark.
On a level with a [[Pelican]], such as [[343 Guilty Spark (Level)|343 Guilty Spark]] for example, it is possible to stay inside the [[Pelican]]. To see this trick, throw grenades before being dropped off by [[Echo 419|Foehammer]] to stay on the Pelican on 343 Guilty Spark.


== Path to Get There ==
== Procedure ==
[[Image:The_Lone_Warrior.JPG|thumb|The unarmed Marine.]]
After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. When playing the level normally, you would eventually see several [[Covenant]] running from [[Assault Rifle]] fire coming from inside a structure. Go around the level area and you will eventually find yourself above this structure. As the firing begins, jump down and enter the structure and you will find that no one is holding the assault rifles. The explosions are not caused by frag grenades either, rather they are [[spawned]] effects. This saves a lot of time instead of going through the entire swamp.
 
After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. If you walk around long enough up top, you can find a [[Marine]], who is completely unarmed.  
 
=== Floating Assault Rifles ===
More importantly, if you go to the point where you descend inside the structure while you are still on top, you can drop to in front of the entrance and see some floating assault rifles firing at the [[Covenant]]. The explosions are not caused by frag grenades either, rather they are [[spawned]] effects. This saves a lot of time instead of going through the entire swamp.


[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]
[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]


If you so choose, you can get back on the Pelican in the level [[Assault on the Control Room]] by pressing "X" when you are dropped off. You can also get out after the Pelican takes off again, and will be offered a chance to flip the pelican using "X" before you fall to your death.


=== Alternative ===
=== Alternative ===
An easier way to get to the unarmed marine and floating assault rifles, is to go to the front of the pelican, and there should be a big rock. Jump on the rock, and from there jump onto the nose of the pelican. (Do this quickly before the pelican flies away.) Now try to stay in the middle of the top of the pelican because as it flies away, your character will stay in the same spot. Keep moving around the pelican so you don't fly off. Wait until the back wing is close enough to the cliff nearest to the pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail.) and crouch jump onto the cliff. If timed correctly, you should NOT slide down the cliff. Wander around for awhile, through the 2D trees,(i believe to the north west displayed on your assault rifle your given but i could be wrong) until you find the marine. (Sometimes he will say things when you appear, like: "sir!" or "You scared me sir and now i've... soiled myself." or sometimes even "Jason Jones is the greatest man i've ever seen!" Keep walking away from him until you see the base with the assault rifles and jump down, look into the base and there they are! shooting at the covenant.
An easier way to get to the floating assault rifles, is to go to the front of the pelican, and there should be a big rock. Jump on the rock, and from there jump onto the nose of the pelican. (Do this quickly before the pelican flies away.) Now try to stay in the middle of the top of the pelican because as it flies away, your character will stay in the same spot. Keep moving around the pelican so you don't fly off. Wait until the back wing is close enough to the cliff nearest to the pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail.) and crouch jump onto the cliff. If timed correctly, you should NOT slide down the cliff.
 
'''NOTE''': This alternative will cause you to skip half the level, the [[MA5B Individual Combat Weapon System|Assault Rifles]] can hurt you if you stand in front of them.


== See Also ==
== See Also ==

Revision as of 20:37, April 21, 2008

Template:Ratings

On a level with a Pelican, such as 343 Guilty Spark for example, it is possible to stay inside the Pelican. To see this trick, throw grenades before being dropped off by Foehammer to stay on the Pelican on 343 Guilty Spark.

Procedure

After you get off the Pelican, quickly run to the area in which you go into the structure with the Flood. When playing the level normally, you would eventually see several Covenant running from Assault Rifle fire coming from inside a structure. Go around the level area and you will eventually find yourself above this structure. As the firing begins, jump down and enter the structure and you will find that no one is holding the assault rifles. The explosions are not caused by frag grenades either, rather they are spawned effects. This saves a lot of time instead of going through the entire swamp.

A Floating Assault Rifle


Alternative

An easier way to get to the floating assault rifles, is to go to the front of the pelican, and there should be a big rock. Jump on the rock, and from there jump onto the nose of the pelican. (Do this quickly before the pelican flies away.) Now try to stay in the middle of the top of the pelican because as it flies away, your character will stay in the same spot. Keep moving around the pelican so you don't fly off. Wait until the back wing is close enough to the cliff nearest to the pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail.) and crouch jump onto the cliff. If timed correctly, you should NOT slide down the cliff.

See Also