Halo: Combat Evolved: Difference between revisions
m
Undo revision 685254 by Snore (Talk) not needed
mNo edit summary |
|||
Line 33: | Line 33: | ||
* '''Storyline execution:''' ''Halo''<nowiki>'</nowiki>s gameplay and storyline have been known for being tightly interwoven, delivering a convincing manner being consistent with the flow of the game(Although the covenant side of things wasn't introduced until Halo 2, until then, they were a mindless rabble who occasionally yelled gibberish). | * '''Storyline execution:''' ''Halo''<nowiki>'</nowiki>s gameplay and storyline have been known for being tightly interwoven, delivering a convincing manner being consistent with the flow of the game(Although the covenant side of things wasn't introduced until Halo 2, until then, they were a mindless rabble who occasionally yelled gibberish). | ||
* '''Vehicular Incorporation:''' Despite being a [[first-person shooter]], ''Halo'' includes the option for players to control multiple [[vehicles]], (although in third person view) both ground and air | * '''Vehicular Incorporation:''' Despite being a [[first-person shooter]], ''Halo'' includes the option for players to control multiple [[vehicles]], (although in third person view) both ground and air. | ||
* '''Weapons system:''' ''Halo''<nowiki>'</nowiki>s new weapons system was unique in two major respects; the first being its allowance of only two [[weapons]] to be carried at any given time (forcing the player to make trade-offs as they progressed throughout the game), and the second being its implication of a separate button used for the throwing of [[Type-1 Antipersonnel Grenade|grenades]]. | * '''Weapons system:''' ''Halo''<nowiki>'</nowiki>s new weapons system was unique in two major respects; the first being its allowance of only two [[weapons]] to be carried at any given time (forcing the player to make trade-offs as they progressed throughout the game), and the second being its implication of a separate button used for the throwing of [[Type-1 Antipersonnel Grenade|grenades]]. | ||
* '''Artificial intelligence:''' ''[[Halo]]''<nowiki>'</nowiki>s [[AI]] was quite sophisticated for its generation. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | * '''Artificial intelligence:''' ''[[Halo]]''<nowiki>'</nowiki>s [[AI]] was quite sophisticated for its generation. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. |