Xbox LIVE: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
m (add section)
Line 1: Line 1:
{{realworld}}
{{realworld}}
'''Xbox Live''' is [[Microsoft]]'s multiplayer player-to-player subscription service used to play supported games via internet, using xboxes as servers for multiplayer matches.(note: xbox Live uses a non-dedicated framework scructure, in order to reduce cheating, but causes extra lag) Originally released 1 year after the original release of the [[Xbox]], Xbox Live was originally made popular by such games as Rainbow Six 3 and MechAssault. Over one million new users created accounts when [[Halo 2]] was released, and it has now become the mainstay of Xbox Live, even with the onset of the [[Xbox 360]].
'''Xbox Live''' is [[Microsoft]]'s multiplayer player-to-player subscription service used to play supported games via internet, using xboxes as servers for multiplayer matches.(note: xbox Live uses a non-dedicated framework scructure, in order to reduce cheating, but causes extra lag.) Xbox Live subscriptions run for about $50.00 (US) a year for the [[Xbox 360]], and $60.00 (US) a year for a regular Xbox.
 
Originally released in November 2002, one year after the original release of the [[Xbox]], Xbox Live was originally made popular by such games as Rainbow Six 3 and MechAssault. Over one million new users created accounts when [[Halo 2]] was released, and it has now become the mainstay of Xbox Live, even with the onset of the [[Xbox 360]].


Usually the maximum number of players is 16 or less for original Xbox games. Besides [[Multiplayer]] xbox live can be used for downloading content such as new levels and maps. This feature is much more versatile on the 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of the [[Multiplayer Map Pack]]s Maps are able to obtain via content download.
Usually the maximum number of players is 16 or less for original Xbox games. Besides [[Multiplayer]] xbox live can be used for downloading content such as new levels and maps. This feature is much more versatile on the 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of the [[Multiplayer Map Pack]]s Maps are able to obtain via content download.


If you do want Xbox live, the price is $50.00 a year,(if you have a 360) and about $60.00 a year for a normal xbox.
==Statistics==
As of March 2007, players had spent over 2.3 billion hours on Xbox live, a major portion of that time was spent on [[Halo 2]], by far the most popular title on Xbox live with 710 million hours spent on it alone, adding up to over five hundred million games. There are over six million unique players who use Xbox live<ref>[http://www.itwire.com.au/content/view/10249/532/ http://www.itwire.com.au/content/view/10249/532/]</ref>
 
==References==
<references/>


==Related Links==
==Related Links==

Revision as of 17:00, June 20, 2007

Template:Realworld Xbox Live is Microsoft's multiplayer player-to-player subscription service used to play supported games via internet, using xboxes as servers for multiplayer matches.(note: xbox Live uses a non-dedicated framework scructure, in order to reduce cheating, but causes extra lag.) Xbox Live subscriptions run for about $50.00 (US) a year for the Xbox 360, and $60.00 (US) a year for a regular Xbox.

Originally released in November 2002, one year after the original release of the Xbox, Xbox Live was originally made popular by such games as Rainbow Six 3 and MechAssault. Over one million new users created accounts when Halo 2 was released, and it has now become the mainstay of Xbox Live, even with the onset of the Xbox 360.

Usually the maximum number of players is 16 or less for original Xbox games. Besides Multiplayer xbox live can be used for downloading content such as new levels and maps. This feature is much more versatile on the 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of the Multiplayer Map Packs Maps are able to obtain via content download.

Statistics

As of March 2007, players had spent over 2.3 billion hours on Xbox live, a major portion of that time was spent on Halo 2, by far the most popular title on Xbox live with 710 million hours spent on it alone, adding up to over five hundred million games. There are over six million unique players who use Xbox live[1]

References

Related Links

Internal

External