Vehicles: Difference between revisions

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The player is allowed to use vehicles from either of the two primary races, [[Human]] or [[Covenant Empire|Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.
The player is allowed to use vehicles from either of the two primary races, [[Human]] or [[Covenant Empire|Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.


UNSC vehicles are usually named after animals (such as the H[[Warthog|ouse]] or Toilet), while Covenant vehicles are mostly named after supernatural beings (such as the Credit card or Big Fart); with the exception of large land units being named after insects (such as the Your Butt or [[Locust]]). ''Halo: CE'' is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.
UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Type-32 Rapid Assault Vehicle|Ghost]] or [[Phantom]]); with the exception of large land units being named after insects (such as the [[Scarab]] or [[Locust]]). ''Halo: CE'' is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.


===Allied===
===Allied===
[[:Category:UNSC Vehicles|UNSC]] and [[:Category:Covenant Vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.
[[:Category:UNSC Vehicles|UNSC]] and [[:Category:Covenant Vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.


Either kept unused, waiting for a driver or allowing the player's character ([[Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Elites|The Elites]],The Monsters,or the [[ODST|ODST's]].) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.
Either kept unused, waiting for a driver or allowing the player's character ([[Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Elites|The Elites]], or the [[ODST|ODST's]].) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.


===Enemy===
===Enemy===

Revision as of 12:46, April 8, 2010

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For the full list of vehicles, see Category:Vehicles
File:H2 unsc gndforces.jpg
UNSC ground forces, Warthogs with Pelicans flying above.

The vehicles from the Halo universe are transport machines usually designed for use in combat situations. Many vehicles exist in the Halo universe, and some of them can be used in the Halo games. Vehicles are a very important part of the gameplay, and can be used in both Campaign and Multiplayer. Each type of vehicle has different abilities, strengths and weaknesses.

Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.

Even though vehicles are powerful, they also have disadvantages. Due to their size, they can't enter tight areas like buildings, where infantry can enter. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Vehicles can also be hijacked, and if the boarder is successful, they can use the vehicle's weapons against the player.

Gameplay

In gameplay, only a small number of very unique vehicles are drivable, and controllable, most operating in a similar fashion, allowing driving (navigation) and control of mounted weaponry (attack), though some allow one to do both simultaneously or only provide one of the two. Such weapons usually have unlimited ammunition available, whether they are human (ballistic-based) or Covenant (plasma-based). The Covenant theorize that plasma is the will of the gods (see Forerunner) because the Halos fire plasma based beams.

When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or mounted weapons (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.

The player is allowed to use vehicles from either of the two primary races, Human or Covenant, often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.

UNSC vehicles are usually named after animals (such as the Warthog or Pelican), while Covenant vehicles are mostly named after supernatural beings (such as the Ghost or Phantom); with the exception of large land units being named after insects (such as the Scarab or Locust). Halo: CE is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.

Allied

UNSC and Covenant vehicles are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.

Either kept unused, waiting for a driver or allowing the player's character (Master Chief, The Arbiter, The Elites, or the ODST's.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.

Enemy

Since UNSC Vehicles are rarely available within Campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:

  1. Boarding an enemy vehicle when near its rear or seating area.
  2. Cutting through its defenses by throwing frag grenades, sticking plasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
  3. Killing the driver by melee attacks (available with any player character) or more grenades.
  4. Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
  5. Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.

This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.

Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With vehicles such as the Ghost and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.

Multiplayer

Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In Capture the Flag, once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.

Types

In the Halo universe five different types of vehicles exist. The first four consisting of ground vehicles: Light, Medium, Heavy, and Giant. The last type consists of all Aerial vehicles. Each have different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.

Light Vehicles

Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.

Covenant
  • Ghost - Recon/Rapid Assault Vehicle - Usable in Halo: CE, 2, 3, ODST and Halo Wars.
  • Brute Prowler - Light Recon Vehicle - Usable in Halo 3.
  • Brute Chopper - Rapid Assault Vehicle - Usable in Halo 3, ODST, and Halo Wars.
  • Spectre - Light Recon Vehicle - Usable in Halo 2.
UNSC
  • M274 Mongoose ULATV - Ultra Light Recon Vehicle - Usable in Halo 3 and ODST.
  • M12 Warthog LRV - Light Recon Vehicle - Usable in Halo: CE , 2, 3, ODST, and Halo Wars.
  • M12A1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo PC.
  • M12G1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo 2, 3, ODST, and Halo Wars.
  • M831 TT - Light Troop Transport Vehicle - Usable in Halo 3 and ODST.

Medium Vehicles

Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.

Covenant
  • Shadow - Armored Personnel Carrier - "Unusable", Turret Usable (Halo 2)
UNSC
  • Wolverine - Self Propelled Anti-Aircraft Artillery - Usable in Halo Wars.
  • Cobra - Anti-Vehicle/Fortification Artillery - Usable in Halo Wars.
  • Gremlin - Combat Support Vehicle - Usable in Halo Wars
  • Cyclops - Bipedal Exoskeleton - Usable in Halo Wars

Heavy Vehicles

A Covenant AA Wraith.

Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.

Covenant
  • Wraith - Self Propelled Artillery - Usable in Halo 2, 3,ODST and Halo Wars.
  • AA Wraith - Anti-Air version of the Wraith - Usable through a glitch in Halo 3, seen in ODST.
  • Locust - Anti-building unit - Usable in Halo Wars.
UNSC
  • M808 Scorpion MBT - Main Battle Tank - Usable in Halo: CE, 2, 3, ODST, and Halo Wars.
  • Grizzly - An upgraded version of the Scorpion - Usable in Halo Wars.
  • Rhino - Long range plasma tank - Usable in two Halo Wars levels.
  • Fox Cannon - Artillery vehicle - Halo Wars concept

Giant Vehicles

The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.

Covenant
  • Scarab - Assault Vehicle - Usable in Halo: Custom Edition and Halo Wars.
UNSC
  • Elephant - Mobile command post/Search and Recovery/Personnel Transport - Usable in Halo 3 (only on the multiplayer level "Sandtrap") and Halo Wars, though in Halo Wars it is a much smaller troop transport version and not the massive vehicle repair variant. The Elephant also appears in the last level and during the city at night of Halo 3: ODST as a garbage truck variant, the Olifant.

Aerial Vehicles

A Covenant Ru'swum-pattern Phantom deploying a Wraith during the Battle of Installation 00.
A Covenant Phantom.
A UNSC Pelican.
A screenshot of an F-99 Wombat UCAV in the skies on the level Uplift Reserve.
F-99 Drone Fighter

Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.

Covenant
  • Banshee - Covenant ground assault aircraft - Usable in Halo: CE, 2, 3, ODST, and Halo Wars.
  • Heretic Banshee - The Heretic version of the Banshee - Usable in Halo 2.
  • Spirit - Covenant troop transport/gunship - Appears in Halo: CE, Halo Wars, and Halo: Reach, , usable in Halo: Custom edition
  • Phantom - Covenant troop transport/gunship - Appears in Halo 2, 3, and ODST, usable in Halo: Custom edition.
  • Seraph - Covenant starfighter - Appears in Halo 2 and 3, usable in Halo: Custom edition
  • Vampire - Covenant atmospheric fighter - Exclusive to Halo Wars.
  • Covenant Boarding Craft - Boarding craft/Covenant troop transport - Appears in Halo: CE and 2
  • Covenant Air Artillery - Airborne artillery strike - Halo Wars concept
UNSC
  • Hornet - UNSC ground assault aircraft - Usable in Halo 3 and Halo Wars.
  • Transport Hornet - a Hornet without missiles and a slower machine gun. Usable in the Halo 3 maps "Avalanche" and "Sandbox".
  • Pelican - UNSC troop transport aircraft - Usable in Halo Wars, but ride-able and flippable through glitches in the Halo Trilogy.
  • Longsword - UNSC starfighter ship - Appears in the Halo trilogy and usable in Halo: Custom Edition ans by hacking.
  • Shortsword - UNSC atmospheric bomber - Usable in Halo Wars.
  • Skyhawk - UNSC jumpjet - Only referenced in the Halo novels.
  • Sparrowhawk (Hawk) - UNSC VTOL ground attack craft - Usable in Halo Wars.
  • Vulture - huge UNSC heavy gunship craft - Usable in Halo Wars.
  • Albatross - UNSC heavy transport/mobile command post - Appears crashed in the Halo 2 multiplayer map "Relic" and the Halo 3 map "Sandtrap".
  • Pod - Halo Wars unit used for building bases.
  • F-99 Unmanned Combat Aerial Vehicle - UNSC Drone Fighter Combat Aircraft - Was removed from Halo 3 in its production but first appears in Halo 3: ODST and the Halo 3 mythic map "Longshore".
  • Bumblebee Escape Pod - UNSC life pod - Appears in Halo Combat Evolved - Usable in Halo: Custom Edition through modding.
  • SOEIV drop pod - ODST drop pod - Appears in Halo 2, Halo 3, and Halo 3:ODST
  • Human Supply Ship - UNSC dropship/supply transport - Appears in Halo Wars
  • Falcon Tiltrotor - A UNSC troop transport gunship used at Reach.

List of Vehicle-Supporting Maps

In Multiplayer, Halo: Combat Evolved

In Multiplayer, Halo 2

  • Ascension = Banshee.
  • Backwash = Ghost.
  • Burial Mounds = Ghost, Spectre, Wraith and Warthog.
  • Coagulation = Ghost, Warthog, Spectre, Scorpion, Banshee and Wraith.
  • District = Ghost, Warthog, Gauss Warthog and Scorpion.
  • Headlong = Ghost, Spectre, Banshee, Warthog, Gauss Warthog, Wraith and Scorpion.
  • Relic = Ghost, Spectre and Warthog.
  • Terminal = Ghost, Warthog, Spectre, Scorpion and Wraith.
  • Turf = Warthog, Ghost and Spectre.
  • Uplift = Warthog and Wraith.
  • Waterworks = Ghost, Warthog, Banshee, Wraith and Scorpion.
  • Zanzibar = Ghost, Scorpion, Warthog and Gauss Warthog

In Multiplayer, Halo 3

  • Assembly = No Vehicles.
  • Avalanche = Snow Mongoose, Snow Warthog, Snow Hornet (Troop Transport type), Snow Scorpion, Ghost, Banshee, Chopper, and Wraith.
  • Blackout = No Vehicles by default. (Warthog can be added in Forge)
  • Citadel = No Vehicles.
  • Cold Storage = No Vehicles by default. '(Mongoose and Ghost can be added in Forge)
  • ConstructNo Vehicles by default. (Hornet, Banshee, and Mongoose can be added in Forge)
  • Epitaph/ Epilogue = No Vehicles by default. (mongoose can be added in forge.)
  • Foundry = Ghost (appears only during one sided games on the default map) .
  • Ghost Town = Mongoose.
  • Guardian = No Vehicles by default. (mongoose can be added in forge.)
  • Heretic = No Vehicles.
  • High Ground = Mongoose and Ghost. (Scorpion, Wraith, Gauss Warthog, and Warthog can be added in Forge)
  • Isolation = Mongoose and Ghost. (Banshee can be added in Forge)
  • Last Resort = Warthog, Mongoose, and Ghost. (Scorpion and Gauss Warthog can be added in Forge)
  • Longshore = Ghost. (Warthog can be added in Forge)
  • Narrows = No Vehicles.
  • Orbital = Mongoose and Ghost.
  • Rat's Nest = Warthog, Mongoose, and Ghost by default. (Gauss Warthog and Scorpion can be added in Forge)
  • Sandbox = Warthog, Chopper and Mongoose by default. (Banshee, Ghost, Hornet, Transport Hornet, Scorpion, Wraith, Prowler, and Gauss Warthog can be added in Forge)
  • Sandtrap/ Sand Trap = Warthog, Chopper, Mongoose, Banshee and Elephant (The Sand Tarp version does not have Elephants, and some Warthogs are replaced by Prowlers). (Hornet, Gauss Warthog, and Ghost can be added in Forge) (Frigate, Phantom, and Albatross can't be used)
  • Snowbound/ Boundless = Ghost. (The Boundless version features a Mongoose instead).
  • Standoff = Mongoose and Warthog by default. (Gauss Warthog and Banshee can be added in Forge)
  • The Pit/ Pit Stop = M811 Troop Transport Warthog (Only available through a glitch in Forge and Custom Games or modding, unable to sit in back, and only Connection Host can drive it). (Mongoose can be added in Forge)
  • Valhalla = Mongoose, Banshee, Warthog, and Wraith. (Hornet, Gauss Warthog, and Scorpion can be added in Forge)