The Art of Halo: Creating a Virtual World: Difference between revisions
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{{Book | |||
|name= ''The Art of Halo'' | |name= ''The Art of Halo'' | ||
|image= | |image=ArtofHaloCover.jpg | ||
|Author= [[Eric S. Trautmann]] | |Author= [[Eric S. Trautmann]] | ||
|Publisher= [[Del Rey Books]] | |Publisher= [[Del Rey Books]] | ||
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|Length= 176 Pages | |Length= 176 Pages | ||
|List Price= $24.95 (US) | |List Price= $24.95 (US) | ||
|ISBN | |ISBN= 0345475860 | ||
|ISBN-13= 978-0345475862 | |ISBN-13= 978-0345475862 | ||
|Availability= Hardback | |||
|US Price=$24.95 | |||
|Can Price=$32.00 | |||
|UK Price=£13.99 | |||
|Amazon=http://www.amazon.com/exec/obidos/ISBN=0345475860 | |||
|Availability= Paperback | |Availability= Paperback | ||
}} | |Product Dimensions= 10.8 x 8.4 x 0.4 inches | ||
|Product Dimensions Metric=27.4 x 21.4 x 1 cm | |||
'''The Art of Halo''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. Includes a forward by [[Jason Jones]], and a preface by [[Marcus R. Lehto]]. | |Shipping Weight= 1.5 pounds | ||
|Shipping Mass= 663 g | |||
}}'''The Art of Halo''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. Includes a forward by [[Jason Jones]], and a preface by [[Marcus R. Lehto]]. | |||
==Content== | ==Content== | ||
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[[Category:Books|Art of Halo, The]] | [[Category:Books|Art of Halo, The]] | ||
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{{Books}} | {{Books}} |
Revision as of 10:29, March 17, 2007
Template:RealworldTemplate:Book InfoThe Art of Halo is a collection of concept art used for making the games, along with commentary by Eric S. Trautmann. Includes a forward by Jason Jones, and a preface by Marcus R. Lehto.
Content
The majority of the book focuses on the development of the major aspects of the games, from the Weapons to the environments to the Character designs. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the Halo games.
There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of White Grunts. They also explain what the intentions were for many of the ideas and how they changed over time.
The final section of the book contains a few full-page pinups of various concept art, including scenes in the levels of Halo and ideas of new Characters.