Motion tracker: Difference between revisions
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[[Spartans]] and [[Elites]], and [[ODST]] units have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Infection Form|Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant (Level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor. | [[Spartans]] and [[Elites]], and [[ODST]] units have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Infection Form|Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant (Level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor. | ||
The motion tracker is not a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors, at least | The motion tracker is not a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors, at least until you shoot while crouching. | ||
==Glitches== | ==Glitches== |