Motion tracker: Difference between revisions

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{{era|H1|H2|H3|FOR|TF|FS|GOO}}
{{era|H1|H2|H3|FOR|TF|FS|GOO}}
{{ratings}}
{{ratings}}
[[Spartans]] and [[Elites]], and [[ODST|ODST]] units have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Infection Form|Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant (Level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.
[[Spartans]] and [[Elites]], and [[ODST]] units have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Infection Form|Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant (Level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.


The motion tracker is not a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors, at least unlit you shoot while crouching.


The motion tracker is not a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors.
==Glitches==
 
*The rats in [[Crow's Nest (Level)|Crow's Nest]] show up as small Infection Form-like yellow blips on your radar, indication that they are allied to you and may fight.
*The fish in [[the Covenant (Level)|the Covenant]] lake outside the first shield barrier control room, show up as small Infection Form-like yellow blips on your radar.
*The Hornets on [[the Storm (Level)|the Storm]] and [[the Covenant (Level)|the Covenant]] --while you are on the ground-- show up on your radar as yellow blips, indication that they can actually fight land enemy targets, but they don't. Strangely enough, the same does not go for the Banshees in any level.


==Trivia==
==Trivia==
*In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor can increase its range by 15 metres, 25 metres, 50 metres or even 150 metres with blips becoming increasingly smaller the larger the range gets.  
*In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor can increase its range by 15 metres, 25 metres, 50 metres or even 150 metres with blips becoming increasingly smaller the larger the range gets.  
*In the level ''[[Crow's Nest]],'' as rats run by on the ground they show up as small yellow dots on the motion tracker.
*In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Fred]]'s motion tracker froze due to a crusting of sea salt.
*In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Fred]]'s motion tracker froze due to a crusting of sea salt.
*In ''[[Halo 2]]'', if your [[shields]] are critical, your motion sensor will flicker on and off.  
*In ''[[Halo 2]]'', if your [[shields]] are critical, your motion sensor will flicker on and off.  
*In Halo: Combat Evolved PC. Through a mod, if you are playing an Elite, or grunt. The motion tracker or the shielding will not be there.
*In Halo: Combat Evolved PC. Through a mod, if you are playing as an Elite or a Grunt. The motion tracker or the shielding will not be there.
*Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
*Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
*The yellow dot which appears at the center of the Motion Sensor's display is the player themselves'. If the player isn't moving, this dot will disappear, but reappear once the player is moving with enough speed to register.
*The yellow dot which appears at the center of the Motion Sensor's display is the player themselves'. If the player isn't moving, this dot will disappear, but reappear once the player is moving with enough speed to register.

Revision as of 17:25, August 9, 2009

Template:Ratings Spartans and Elites, and ODST units have a Motion Tracking Sensor built into the HUD of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with Hunters and enemy vehicles represented by larger red dots. Flood Infection Forms are shown as small red dots, the only exception being in the level The Covenant, when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in multiplayer speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.

The motion tracker is not a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors, at least unlit you shoot while crouching.

Glitches

  • The rats in Crow's Nest show up as small Infection Form-like yellow blips on your radar, indication that they are allied to you and may fight.
  • The fish in the Covenant lake outside the first shield barrier control room, show up as small Infection Form-like yellow blips on your radar.
  • The Hornets on the Storm and the Covenant --while you are on the ground-- show up on your radar as yellow blips, indication that they can actually fight land enemy targets, but they don't. Strangely enough, the same does not go for the Banshees in any level.

Trivia

  • In Halo 3 custom games or Forge, the motion sensor can increase its range by 15 metres, 25 metres, 50 metres or even 150 metres with blips becoming increasingly smaller the larger the range gets.
  • In the novel Halo: Ghosts of Onyx, the motion tracker sensor is shown to be vulnerable to sea water, when Fred's motion tracker froze due to a crusting of sea salt.
  • In Halo 2, if your shields are critical, your motion sensor will flicker on and off.
  • In Halo: Combat Evolved PC. Through a mod, if you are playing as an Elite or a Grunt. The motion tracker or the shielding will not be there.
  • Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
  • The yellow dot which appears at the center of the Motion Sensor's display is the player themselves'. If the player isn't moving, this dot will disappear, but reappear once the player is moving with enough speed to register.
  • Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a Warthog that keeps moving), these vehicles will appear as manned by a friendly/friendlies.