Ice Fields: Difference between revisions

366 bytes removed ,  14 years ago
no edit summary
No edit summary
No edit summary
Line 29: Line 29:
*4-16
*4-16
}}
}}
<center>{{Article Quote|Slipping and Sliding.}}</center>
{{Article Quote|Slipping and Sliding.}}


'''Ice Fields''' is a level unique to [[Halo PC]]/[[Halo Mac|Mac]]'s [[multiplayer]].
'''Ice Fields''' is a [[multiplayer]] level exclusive only to [[Halo PC]] and [[Halo Mac]]. The level is very similar to the ''[[Halo: Combat Evolved]]'' campaign level [[Assault on the Control Room (Level)|Assault on the Control Room]].


==Summary==
==Summary==
Ice Fields consists of two bases at either end, each housing a [[Shotgun]], a [[Flamethrower]], a [[Plasma Rifle]] and an [[Assault Rifle]]. There are two tunnels on the map, each leading to the center bridge which holds the map's main [[Overshield]]. Below the bridge, there are two [[Teleporter]] exits. Near these are either [[Active Camouflage]] power-ups or Overshields. This level is based on the [[Halo: Combat Evolved]] [[campaign]] level [[Assault on the Control Room]].
Ice Fields consists of two bases at either end, each housing a [[Shotgun]], a [[Flamethrower]], a [[Plasma Rifle]] and an [[Assault Rifle]]. There are two tunnels on the map, each leading to the center bridge which holds the map's main [[Overshield]]. Below the bridge, there are two [[Teleporter]] exits. Near these are either [[Active Camouflage]] power-ups or Overshields. This level is based on the [[Halo: Combat Evolved]] [[campaign]] level [[Assault on the Control Room]].


===Tactics===
==Strategies==
*In objective-based gametypes such as [[CTF]] and [[Assault]] variants, both teams generally attempt to gain control of the central bridge or mound as it gives them a number of vital and crucial advantages. The bridge has a [[M19 SSM Rocket Launcher]], a [[Fuel Rod Gun]] and an Overshield which can be used to prevent and fend off hostile vehicles from advancing into your base and killing your teammates. It also gives your team members a height advantage and allows your team's [[sniper]] to get a very good view of the map and pick off your enemies before they have a chance to attack. While many do not take the route under the bridge, many will defend it from the small cliffs along it, reachable by each base's Teleporter.
*In objective-based gametypes such as [[CTF]] and [[Assault]] variants, both teams generally attempt to gain control of the central bridge or mound as it gives them a number of vital and crucial advantages. The bridge has a [[M19 SSM Rocket Launcher]], a [[Fuel Rod Gun]] and an Overshield which can be used to prevent and fend off hostile vehicles from advancing into your base and killing your teammates. It also gives your team members a height advantage and allows your team's [[sniper]] to get a very good view of the map and pick off your enemies before they have a chance to attack. While many do not take the route under the bridge, many will defend it from the small cliffs along it, reachable by each base's Teleporter.
*Another deadly tactic is when one team, when in control of both [[Scorpions]] places one in each "lane" of the bridge. Someone must man the tanks to keep them from respawing, but on games without vehicle respawing, this effectively controls where all enemy vehicles must move, as most drivers won't risk a close encounter with Scorpions. This advantage can be nullified if a [[Warthog]] with a rocket launcher is driven to either side, as they can fire more quickly than the Scorpion's main gun.
*Another deadly tactic is when one team, when in control of both [[Scorpions]] places one in each "lane" of the bridge. Someone must man the tanks to keep them from respawing, but on games without vehicle respawing, this effectively controls where all enemy vehicles must move, as most drivers won't risk a close encounter with Scorpions. This advantage can be nullified if a [[Warthog]] with a rocket launcher is driven to either side, as they can fire more quickly than the Scorpion's main gun.
Line 45: Line 45:


==Trivia==
==Trivia==
*The Red and Blue [[bases]] have some resemblances to the bases on [[Blood Gulch]] and [[Coagulation]].
*Vehicles, with the exception of the Ghost, tend to slide on the ice, so take that into consideration and try to use it to your advantage while playing.
*Vehicles, with the exception of the Ghost, tend to slide on the ice, so take that into consideration and try to use it to your advantage while playing.
*The best way to play is to control the bridge at the start of the game, take the overshield and guard it with heavy weapons.
*The best way to play is to control the bridge at the start of the game, take the overshield and guard it with heavy weapons.
Line 51: Line 50:
*The map's areas make it suitable for CTF, Assault, Team Slayer and King of the Hill Matches.
*The map's areas make it suitable for CTF, Assault, Team Slayer and King of the Hill Matches.
*The icy environment and architecture of the structures on the map are extremely similar to that of the Halo 3 map, [[Avalanche]] despite it being the spiritual successor of [[Sidewinder]].
*The icy environment and architecture of the structures on the map are extremely similar to that of the Halo 3 map, [[Avalanche]] despite it being the spiritual successor of [[Sidewinder]].
*The design of red and blue [[bases]] seem to be somewhat inspired by that of strongholds that were once built by the Vikings of Norway and Scandinavia.
*This is known to be a good map by most players, as players do Scorpion assaults on the Bridge and tend to make a roadblock. Mostly, players camp the bridge in Warthogs and Scorpions along with Infantry with Fuel Rod guns and Rocket Launchers.


==Images==
==Images==
24,589

edits