Heroic: Difference between revisions
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{{Quote|Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played.|Description from Halo 3.}} | {{Quote|Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played.|Description from Halo 3.}} | ||
==Summary== | ==Summary/Differences== | ||
Heroic is the second hardest difficulty in Halo campaign mode. | Heroic is the second hardest difficulty in Halo campaign mode. | ||
The symbol for the Heroic difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. | The symbol for the Heroic difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. | ||
Heroic pits and throws you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. Otherwise considered Hard in other games. | Heroic pits and throws you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. Otherwise considered "Hard" in other games. | ||
Here is a list of changes in the Heroic difficulty. | Here is a list of changes in the Heroic difficulty. | ||
*[[Health]] meter is | *[[Health]] meter is smaller. Hits do more damage. | ||
*[[Shields]] are only 75% their "Normal" capacity. | *[[Shields]] are only 75% their "Normal" capacity. | ||
*Increased Shields and health for enemies. | *Increased Shields and health for enemies. | ||
*Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well. | *Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well. | ||
*Enemies are smarter in tactical actions, thus harder to kill. | *Enemies are smarter in tactical actions, thus harder to kill. (ex. starting to hide behind barriers when their shields are down) | ||
*[[Marine]]s have reduced effectiveness and are weaker. | *[[Marine]]s have reduced effectiveness and are weaker; their AI has also been reduced. | ||
*[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield. [[Zealots]] also begin to take the place of Ultras. | *[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield. [[Zealots]] also begin to take the place of Ultras. | ||
*Many more Jackal snipers are placed throughout levels, and in Halo 3, some of them have [[Beam Rifle]]s instead of Carbines. | *Many more Jackal snipers are placed throughout levels, and in [[Halo 3]], some of them have [[Beam Rifle]]s instead of Carbines. | ||
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] boring, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty. | All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] boring, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty. |
Revision as of 09:27, October 13, 2008
- "Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed."
- — Description from both Halo: Combat Evolved and Halo 2.
- "Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played."
- — Description from Halo 3.
Summary/Differences
Heroic is the second hardest difficulty in Halo campaign mode.
The symbol for the Heroic difficulty setting is represented with a shield that has the Marathon Logo encrusted into the center; over the shield are two UNSC Standard Issue Combat Knives crossed over each other.
Heroic pits and throws you against the Covenant, who are now slightly smarter, and their weapons inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. Otherwise considered "Hard" in other games. Here is a list of changes in the Heroic difficulty.
- Health meter is smaller. Hits do more damage.
- Shields are only 75% their "Normal" capacity.
- Increased Shields and health for enemies.
- Many Minor Elites are replaced by Major Elites. Major Grunts are more frequent as well.
- Enemies are smarter in tactical actions, thus harder to kill. (ex. starting to hide behind barriers when their shields are down)
- Marines have reduced effectiveness and are weaker; their AI has also been reduced.
- Ultra Elites and Ultra Grunts appear ever so often and for the Elites, they normally dual wield. Zealots also begin to take the place of Ultras.
- Many more Jackal snipers are placed throughout levels, and in Halo 3, some of them have Beam Rifles instead of Carbines.
All of these wrap up into a nice gameplay option for more experienced players, who find Normal boring, and Legendary too hard. This difficulty may be deemed the most realistic by some players; however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty.
In Halo 3, Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found normal comfortable in Halo, will find Heroic just right for Halo 3, according to Frankie. Martin O'Donnell stated that, 'Normal is for beginners who are embarrassed to pick Easy. Heroic is what we intended.'
Sources
Trivia
- Every difficulty shield icon has the Marathon symbol on it.
- Heroic difficulty is considered the "True Halo Universe" by most of the Bungie employees and creators, seeing that it mirrors reality of the Halo world in many ways.
- The only difference of the difficulty is that the enemy is smarter, meaning they fire on average with the ability to flank and move. Unlike other difficulties, the combat is more realistic. The enemy AI is better on higher difficulties.
- The swords seen across the emblem are Combat Knives.
- Most of the Time enemy ranks are usally higher.