Halo Zero: Difference between revisions
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===Halo Zero 2=== | ===Halo Zero 2=== | ||
[[File:Hz2_1.PNG|150px|thumb| | [[File:Hz2_1.PNG|150px|thumb|A screenshot of the cancelled game.]] | ||
'''Halo Zero 2''' was a planned but never completed 2D platformer shooter PC game. The project was cancelled due to the bandwidth costs of maintaining the game site and having no funds to pay it.<ref>[http://dobentertainment.net/forums/viewtopic.php?f=3&t=116 Dobermann Announcement of the Close Down]</ref> | '''Halo Zero 2''' was a planned but never completed 2D platformer shooter PC game. The project was cancelled due to the bandwidth costs of maintaining the game site and having no funds to pay it.<ref>[http://dobentertainment.net/forums/viewtopic.php?f=3&t=116 Dobermann Announcement of the Close Down]</ref> | ||
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Revision as of 07:23, July 10, 2009
Template:Ratings Template:Realworld
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Halo Zero is a fan-made 2D platformer shooter PC game created by Dobermann. The game is loosely based on the Battle of Reach before Halo: Combat Evolved takes place. The game is not endorsed by Microsoft or Bungie, thus considered not canon.
Plot
Set during the Battle of Reach, the Master Chief fight his way through waves of Covenant forces invading the Complex. Once he made through, the Master Chief then transported to a Covenant cruiser to rescue Vice Admiral Whitcomb. Once rescued, the Master Chief boarded a Pelican which was later shut down by a Banshee. With the crew dead, the Master Chief then made his way from the crash site to a Covenant-occupied UNSC base. It was revealed that Sergeant Johnson is trapped inside the base. The Master Chief saves the Sergeant and together fought against the Covenant forces until a Pelican arrives to pick them up.
Gameplay
The game has a Campaign mode and Multiplayer mode. Campaign mode has five difficulty settings, Easy, Normal, Heroic, Legendary, and Mythic. Mythic difficulty will be unlocked by finishing the game in all other difficulties.
The keyboard arrow keys are used for movement, and the mouse acts as a free look, while the left mouse button and the right mouse button shoot and throw grenades, respectively. All other functions such as Melee, Switch Weapon and Jump are subject to be changed by the user, but the mouse's controls are unchangeable.
Multiplayer maps are based off of existing Halo Multiplayer maps such as Zanzibar and Blood Gulch.
Weapons
UNSC Weaponry |
Covenant Weaponry
|
Enemies
System Requirements
- 1GHZ Processor
- 256MB of RAM
- 22MB free disk space
- A Keyboard & Mouse
- A high speed Internet connection
Developmental Notes
Notably, the game has many bugs, and the game has many misleading concepts, such as the fact that the game doesn't shoot where the cursor is, but where the Master Chief is aiming at, and that headshots don't do more damage. Many problems in collision detection occur, such as Jackals being hard to hit due to their shield absorbing the first hit they take (unless hit by a rocket) making a melee attack the most efficient way to take them out.
On May 31, 2009, the official site and therefor server of Halo Zero was deactivated due to a lack of money to continue to keep the site running.Template:Fact The current game version is 1.8.6.3.
Halo Zero Level Editor
The Halo Zero Level Editor is a program that allows the user to create and edit levels compatible with Halo Zero. Template:Sectstub
Halo Zero 2
Halo Zero 2 was a planned but never completed 2D platformer shooter PC game. The project was cancelled due to the bandwidth costs of maintaining the game site and having no funds to pay it.[1] Template:Sectstub