Canon

Threat Sensor: Difference between revisions

From Halopedia, the Halo wiki

Line 16: Line 16:


==Operational history==
==Operational history==
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a Threat Sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|The Tower}} On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in [[The Tower (Installation 07)|the Tower]] and took his Threat Sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new Threat Sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|The Tower}} The Master Chief subsequently utilized his new Threat Sensor throughout the rest of the [[Battle for Zeta Halo]].{{Ref/Game|Hi}}
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a Threat Sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|The Tower}} On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in [[The Tower (Installation 07)|the Tower]] and took his Threat Sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new Threat Sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|The Tower}} The Master Chief subsequently utilized his new Threat Sensor throughout the rest of the [[Battle for Zeta Halo]].{{Ref/Game|HINF|Threat Sensor in-game equipment}}


==Gameplay==
==Gameplay==

Revision as of 08:36, June 19, 2024

Threat Sensor
Threat Detector
Production overview

Type:

Equipment[1]

Service history

In service:

Post-Covenant War conflicts

 

The Threat Sensor, or Threat Detector,[2] is a piece of equipment compatible with the MJOLNIR (GEN3) armor. When deployed, the Threat Sensor emits a periodic pulse in its surrounding area and highlights enemies on the user's heads-up display.[1]

Operational history

By December 2559, Spartan Hudson Griffin had a Threat Sensor installed as part of his GEN3 armor.[3] On May 28, 2560, John-117 found Griffin's removed armor in the Tower and took his Threat Sensor for himself. While facing off against Chak 'Lok in order to rescue the imprisoned and tortured Griffin, the Weapon suggested that the Master Chief use his new Threat Sensor to combat the Sangheili's active camouflage.[3] The Master Chief subsequently utilized his new Threat Sensor throughout the rest of the Battle for Zeta Halo.[4]

Gameplay

Halo Infinite

The Threat Sensor is a usable piece of equipment in Halo Infinite. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.[1] The Threat Sensor is especially useful in combating Chak 'Lok and Jega 'Rdomnai who make extensive use of their active camouflage in battle.[3][5]

Upgrades

The Threat Sensor can be upgraded by collecting and spending Spartan cores.

  • Seeker (1 SC): Increases Threat Sensor detection radius by 50%.
  • Operative (2 SC): Adds a second charge to the Threat Sensor.
  • Clairvoyant (3 SC): Reduces Threat Sensor cooldown by 40%.
  • Omniscience (3 SC): Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.

Gallery

List of appearances

Sources

  1. ^ a b c Halo Waypoint, Halo Infinite Multiplayer Reveal (Retrieved on Jun 13, 2021) [archive]
  2. ^ Halo Waypoint, Inside Infinite - July 2021 (Retrieved on Jul 23, 2021) [archive]
  3. ^ a b c Halo Infinite, campaign level The Tower
  4. ^ Halo Infinite, Threat Sensor in-game equipment
  5. ^ Halo Infinite, campaign level House of Reckoning