Unggoy Heavy: Difference between revisions

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==Combat==
==Combat==
[[Image:Grunt Heavy on Turret.jpg|thumb|left|200px|Stationed atop a [[Gravity Platform]], this particular Grunt Heavy shows one of the many duties of it's rank: operating [[Plasma Cannon]]s.]]
[[Image:Grunt Heavy on Turret.jpg|thumb|left|200px|Stationed atop a [[Gravity Platform]], this particular Grunt Heavy shows one of the many duties of it's rank: operating [[Plasma Cannon]]s.]]
Heavy Grunts are usually seen in conjunction with other Covenant infantry, and most often operate a [[Plasma Cannon]], hence their name. However, sometimes, they will wield a [[Fuel Rod Cannon]].  
Heavy Grunts are usually seen in conjunction with other Covenant infantry, and usually operate heavy weapon systems such as [[Plasma Cannon]]s, [[Shade]]s, and [[Fuel Rod Cannon]]s.
They will usually will not flee from their position until the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easily dispatched using most tactics, though their armor seems to be tougher than the average Grunt, most likely to protect them from explosives and other heavy weapons fire. Unlike most Grunts, they will rarely throw plasma grenades.


They usually will not flee from their position until the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easy to kill with any method you use, though their armor seems to be tougher than the average Grunt, most likely to protect them from explosives from their Fuel Rod Cannon. Unlike most Grunts, they will rarely throw plasma grenades.
Note that the cannon is free for you to use after taking out its operator. In [[Halo 2]] a Heavy Grunt must first deploy its Plasma Cannon before it can be used. If the Grunt Heavy carrying the Plasma Cannon is killed before it can deploy it then it cannot be used. This is not the case in [[Halo 3]] since most of the Plasma Cannons encountered are already deployed and can still be used even if they are detached from their tripod.


Note that the cannon is free for you to use after taking out its operator. However, the Heavy Grunt must deploy a cannon on a tripod before operating it, and if killed before deploying a cannon, the cannon is inoperable.
In [[Halo 2]], their armor is turquoise, but in [[Halo 3]], their armor is a more emerald greenish color.
 
In [[Halo 2]], they are lime green but in [[Halo 3]], it would seem as though they are a  
more emerald greenish color.


[[Image:Gunner Grunt..jpg|thumb|A Grunt on [[The Ark]]]]  
[[Image:Gunner Grunt..jpg|thumb|A Grunt on [[The Ark]]]]  
In Halo 3 these Grunts can be a big threat. They are commonly seen driving [[Ghosts]], and they are very skilled at it, much better than any Marine. One Ghost operator can easily kill the player. If you try to board it, the Grunt driving it will back up and fire it continuously just like a player would in multiplayer. Usually if they're not piloting a Ghost then they're manning a turret or carrying  a [[Fuel Rod Cannon]].
In Halo 3 Grunt Heavies are seen utilizing many different heavy weapons and vehicles. They are commonly seen driving [[Ghosts]], and seem to be very skilled drivers, especially on higher difficulties. Grunt piloted Ghosts can be a fearsome presence on the battlefield. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Usually if they're not piloting a Ghost then they're manning a turret or carrying  a [[Fuel Rod Cannon]].


Like [[SpecOps Grunts]], they are some of the most dangerous [[Unggoy]]. They use Plasma Pistols, sometimes even charged shots. They even try to go for [[Headshots]], which is odd, as none of the weapons they wield have a headshot bonus.
Like [[SpecOps Grunts]], they are some of the most dangerous [[Unggoy]]. When not manning a vehicle or turret or carrying a Fuel Rod Cannon Grunt Heavies will usually use Plasma Pistols. They are very efficient with these weapons, even overcharging them which is uncommon among Unggoy. They will even try to aim for [[Headshots]], even though none of the weapons they are encountered using are capable of getting one


These Grunts are such a big annoyance and threat on [[Heroic]] and above that they have instilled fear in many Halo players. Many people consider them above Ultra and Commando Grunts. Their lethal efficiency with anything they use has coined the term "Green Grunts are Horrible People"; a widely used term on Xbox Live.
Grunt Heavies are fearsome enemies, especially on the [[Heroic]] and [[Legendary]] difficulty settings where their heavy weapons can make short work of the player. Their lethal efficiency with anything they use has coined the term "Green Grunts are Horrible People"; a widely used term on Xbox Live.


==Appearances==
==Appearances==

Revision as of 04:11, April 3, 2008

Template:Covenant Rank Infobox

Grunt Heavy is a Covenant Unggoy (Grunt) rank.


Armor

Heavy Grunts wear distinctive green armor with methane breathers, but are otherwise similar to other Grunts in terms of armor style. They take much more damage than Grunt Minors and Grunt Majors, but not as much as higher ranked Grunt Ultras and SpecOps Grunts.

Combat

Stationed atop a Gravity Platform, this particular Grunt Heavy shows one of the many duties of it's rank: operating Plasma Cannons.

Heavy Grunts are usually seen in conjunction with other Covenant infantry, and usually operate heavy weapon systems such as Plasma Cannons, Shades, and Fuel Rod Cannons. They will usually will not flee from their position until the player is too close or out of range of their weapon, in which case they will pull out a Plasma Pistol and attack like a normal Grunt. They are easily dispatched using most tactics, though their armor seems to be tougher than the average Grunt, most likely to protect them from explosives and other heavy weapons fire. Unlike most Grunts, they will rarely throw plasma grenades.

Note that the cannon is free for you to use after taking out its operator. In Halo 2 a Heavy Grunt must first deploy its Plasma Cannon before it can be used. If the Grunt Heavy carrying the Plasma Cannon is killed before it can deploy it then it cannot be used. This is not the case in Halo 3 since most of the Plasma Cannons encountered are already deployed and can still be used even if they are detached from their tripod.

In Halo 2, their armor is turquoise, but in Halo 3, their armor is a more emerald greenish color.

In Halo 3 Grunt Heavies are seen utilizing many different heavy weapons and vehicles. They are commonly seen driving Ghosts, and seem to be very skilled drivers, especially on higher difficulties. Grunt piloted Ghosts can be a fearsome presence on the battlefield. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Usually if they're not piloting a Ghost then they're manning a turret or carrying a Fuel Rod Cannon.

Like SpecOps Grunts, they are some of the most dangerous Unggoy. When not manning a vehicle or turret or carrying a Fuel Rod Cannon Grunt Heavies will usually use Plasma Pistols. They are very efficient with these weapons, even overcharging them which is uncommon among Unggoy. They will even try to aim for Headshots, even though none of the weapons they are encountered using are capable of getting one

Grunt Heavies are fearsome enemies, especially on the Heroic and Legendary difficulty settings where their heavy weapons can make short work of the player. Their lethal efficiency with anything they use has coined the term "Green Grunts are Horrible People"; a widely used term on Xbox Live.

Appearances

A screenshot of a green-armoured Heavy Unggoy carrying a Shepsu-pattern plasma cannon on the Gravemind level in Halo 2.
Halo 2 Grunt Heavy bearing that games version of the portable Plasma Cannon.

Heavy Grunts have been seen in Halo 2 and Halo 3:

Halo 2

Halo 3

  • The Ark - Seen in many points throughout the level, they drive many of the light vehicles and operate plasma cannons from many positions, including two atop a Gravity Platform in the begining area. There are also two with Fuel Rod Cannons half way into the level.
  • The Covenant - Depending on the difficulty, two Heavy Grunts armed with Fuel Rod Cannons defend each of the hallways that lead to the Prophet of Truth.
  • Most Shades in Halo 3 are operated by Heavy Grunts, appearing in most levels.

Trivia

Template:Grunt Ranks