Unggoy Heavy: Difference between revisions
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They usually will not flee from their position until the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easy to kill with any method you use, though their armor seems to be tougher than the average Grunt. Most likely to protect them from explosives from their Fuel Rod Cannon. | They usually will not flee from their position until the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easy to kill with any method you use, though their armor seems to be tougher than the average Grunt. Most likely to protect them from explosives from their Fuel Rod Cannon. | ||
Note that the cannon is free for you to use after taking out its operator. However, the | Note that the cannon is free for you to use after taking out its operator. However, the Heavy Grunt must deploy a cannon on a tripod before operating it, and if killed before deploying a cannon, the cannon is inoperable. | ||
In [[Halo 2]] they are green but in [[Halo 3]] it would seem as though they are a more turquoise color. | In [[Halo 2]] they are green but in [[Halo 3]], it would seem as though they are a more turquoise color. | ||
==Appearances== | ==Appearances== |
Revision as of 02:35, October 8, 2007
Template:Covenant Rank Infobox
Heavy Grunt is a Covenant Unggoy (Grunt) rank.
Armor
Heavy Grunts wear distinctive green armor with methane breathers, but are otherwise similar to other Grunts in terms of armor style.
Combat
Heavy Grunts are usually seen in conjunction with other Covenant infantry, and most often operate a Plasma Cannon, hence their name. However, sometimes, they will wield a Fuel Rod Cannon.
They usually will not flee from their position until the player is too close or out of range of their weapon, in which case they will pull out a Plasma Pistol and attack like a normal Grunt. They are easy to kill with any method you use, though their armor seems to be tougher than the average Grunt. Most likely to protect them from explosives from their Fuel Rod Cannon.
Note that the cannon is free for you to use after taking out its operator. However, the Heavy Grunt must deploy a cannon on a tripod before operating it, and if killed before deploying a cannon, the cannon is inoperable.
In Halo 2 they are green but in Halo 3, it would seem as though they are a more turquoise color.
Appearances
Heavy Grunts have only been seen in Halo 2:
- Cairo Station - Two Heavy Grunts man Plasma Cannons at Hangar A-02
- Delta Halo - A handful of Heavy Grunts man Shielded Plasma Cannons at the beginning of the level, defending against an attack by SPARTAN-117 and Orbital Drop Shock Troopers.
- Gravemind - Several Heavy Grunts are deployed to take out the Master Chief, all are equiped with the deadly Fuel Rod Cannon, except for the two Gunners at the start of the level.