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M363 sticky detonator: Difference between revisions

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File:H4-M363RPSD-RightSide.png|In-game right side view of the M363 RPD.
File:H4-M363RPSD-RightSide.png|In-game right side view of the M363 RPD.
File:H4-M363RPD-Explosive.png|Detail of the weapon's magnetic explosive.
File:H4-M363RPD-Explosive.png|Detail of the weapon's magnetic explosive.
File:H4 StickyDetonator Render.jpg|A render of the weapon.
File:H4_weapon.png|The sticky detonator in the ''Halo 4'' teaser trailer.
File:H4_weapon.png|The sticky detonator in the ''Halo 4'' teaser trailer.
File:H4 weapon profile.png|A view of the weapon's overhead profile.
File:H4 weapon profile.png|A view of the weapon's overhead profile.

Latest revision as of 20:28, December 24, 2024

M363 sticky detonator
H4-StickyDetonator.png
Production overview

Manufacturer:

Type:

PDW/Explosive launcher

Cost:

6950 cR[4]

Specifications

Length:

20.8 inches (53 cm)[1][3]

Width:

4.9 inches (12 cm)[1]

Height:

9.9 inches (25 cm)[1]

Weight:

6.8 kilograms (15 lb)[4]

Ammunition type:

12.5cm M9030 HEI/RD[1][2][3]

Capacity:

1 round[4][3]

Operation:

Single-shot[1]

Service history

In service:

 

The M363 Remote Projectile Detonator (M363 RPD), colloquially known as the "Sticky Detonator", is a single-shot handheld, remotely detonated, adhesive/explosive weapon manufactured by Acheron Security. It is used by the military forces of the United Nations Space Command.[1][2][3]

Overview[edit]

Design details[edit]

The M363 RPD is a low-profile single-shot weapon that launches a semi-ferric, magnetically latched explosive, which the operator can remotely detonate when at a safe distance. Although previously manufactured in low quantities, this weapon’s size and ease-of-transportability has made it ubiquitous in the years which followed the Human-Covenant War.[1][2][3] The weapon has a fold-out screen on the left side which shows a motion tracker display from the view of the fired projectile. The top of the weapon features an iron sight. Once fired, the projectile activates a strobe light indicating its status.[5]

Operational history[edit]

Remote projectile detonators were sporadically used during the Insurrection, manufactured in low quantities.[1] They were designed by the parents of Saskia Nazari, weapons designers for Chalybs Defense Solutions. In 2548, the Nazaris stored a sticky detonator prototype in a locked room of their house on Meridian along with prototypes of their other weapons. Due to her parents' ties to Insurrectionists who they often sold their weapons to, Saskia believed that the prototype weapons might not be totally legal. During the Battle of Meridian, Saskia eventually led Spartan-III Owen-B096, Victor Gallardo, Evelyn Rousseau and Dorian Nguyen to the room holding the prototype weapons which they began practicing with for their operation to rescue the survivors of Brume-sur-Mer. When the group set out, Evie chose to arm herself with the sticky detonator alongside a Covenant plasma pistol.[6][7] Later, while rescuing Victor, Dorian and Owen on Brume Beach, Evie used the sticky detonator to take out part of a squad of Sangheili, firing the weapon one-handed out the window while driving Victor's car. As Victor and Dorian struggled to get Owen into the car, Evie reloaded and fired another shot into the heart of the advancing Covenant soldiers, blowing many of them up and allowing the four time to escape.[8]

Following the loss of Chalybs, rival Acheron Security made a claim to many of their materiel lines including that of the sticky detonator. These weapons soon became a major area of development for the company, and as such they have created a number of explosive launchers with the M353 as one of the most prominent.[1]

In July 2557, the Master Chief used a sticky detonator to help kill two Hunters during the Raid on Ivanoff Station.[9]

In-game information[edit]

Halo 4[edit]

The Sticky Detonator was introduced in Halo 4, and can be used as a highly effective tactical weapon. While it is not overly effective at straight on engagement, it can be fired onto the floor of heavily trafficked areas, or into vehicles, and then delay-detonated when an enemy appears. This strategy is best used with cloak, or with a faraway teammate (preferably a sniper) to spot when the targets arrive. If motion tracker is disabled, the sticky detonator's will also be disabled. Interestingly, only a certain number of grenades can be attached to a single target. If any more than that number are attached, the first projectile attached will detonate. This is most commonly seen in Custom Games, as the number of attached grenades is practically impossible to achieve in matchmaking.

The sticky detonator has two melee animations: One is the standard "punch" animation used by similar pistol-like weapons. The other is a "backhand" smack.

In the campaign, it is found only in the mission Composer. Using it in that mission to kill two Hunters unlocks the "Give Him the Stick" achievement.

Production notes[edit]

The Sticky Detonator first debuted in the Awakening announcement trailer for Halo 4, initially believed to be an alternate redesign of the Magnum. In the trailer, John-117 grabs an RPD floating in zero gravity and uses it to blow a piece of debris out of his way while escaping the exploding wreckage of the UNSC Forward Unto Dawn. The firing animation also had the rear of the weapon rise when the canister was launched, which the game version lacked. The weapon was the only one from Halo 4 to not return in the sequel Halo 5: Guardians in any form, and to date has not been featured in any other Halo game.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m Halo 4: The Essential Visual Guide, page 65
  2. ^ a b c d e Halo Waypoint, Halo 4 Interactive Guide - Weapons: Sticky Detonator (Retrieved on May 1, 2013) [local archive] [external archive]
  3. ^ a b c d e f Halo Encyclopedia (2022 edition), page 178
  4. ^ a b c Infinity Briefing Packet
  5. ^ Halo Waypoint, The Halo Bulletin: 8.8.12 (Retrieved on Oct 16, 2012) [archive]
  6. ^ Halo: Battle Born, chapter 17
  7. ^ Halo: Battle Born, chapter 18
  8. ^ Halo: Battle Born, chapter 23
  9. ^ Halo 4, campaign level Composer