54,211
edits
m (It doasn't have much sense keeping those) Tag: Reverted |
BaconShelf (talk | contribs) Tag: Undo |
||
Line 23: | Line 23: | ||
===Design details=== | ===Design details=== | ||
In-keeping with the theme of cost-effectiveness, the Mirage IIC builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration armor program. Some helmets compromise the full range of GEN3 capabilities, this significantly reduces their cost, complexity, and the augmentation requirements of the operator.{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mirage IIC - Helmet Description|Quote=MIRAGE IIC helmets compromise the full range of GEN3 capabilites to significantly reduce cost, complexity, and operator augmentation requirements compared to the Mark VII baseline.}} All this results in a multi-role powered assault armor that meets baseline GEN3 Mjolnir standards.{{Ref/Game|Id=HIAHCoreMirageIIC|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mirage IIC - Armor Core Description|Quote=MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards.}} Mirage IIC's reactor is built into the techsuit, being covered by the chestpiece.{{Ref/Game|HI|Site Unseen|Detail=Unbound cinematic}} | In-keeping with the theme of cost-effectiveness, the Mirage IIC builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration armor program. Some helmets compromise the full range of GEN3 capabilities, this significantly reduces their cost, complexity, and the augmentation requirements of the operator.{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mirage IIC - Helmet Description|Quote=MIRAGE IIC helmets compromise the full range of GEN3 capabilites to significantly reduce cost, complexity, and operator augmentation requirements compared to the Mark VII baseline.}} All this results in a multi-role powered assault armor that meets baseline GEN3 Mjolnir standards.{{Ref/Game|Id=HIAHCoreMirageIIC|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mirage IIC - Armor Core Description|Quote=MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards.}} Mirage IIC's reactor is built into the techsuit, being covered by the chestpiece.{{Ref/Game|HI|Site Unseen|Detail=Unbound cinematic}} | ||
===Variants=== | |||
A list of variants compatible with the Mirage IIC platform. | |||
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in combat training exercises, upgraded from GEN2 | |||
*'''[[BALOR-class Mjolnir|Balor]]''' - A variant equipped with the MSN-04 active sensor cluster | |||
*'''[[BELUS-class Mjolnir|Belus]]''' - A variant of all-purpose combat helmet | |||
*'''[[EXTENDER-class Mjolnir|Extender]]''' - A variant for pilots | |||
*'''[[NEITH-class Mjolnir|Neith]]''' - A variant that feature an updated version of the GEN2 Tracer sensor suite | |||
*'''[[NEXUS-class armor|Nexus]]''' - A non-Mjolnir prototype helmet made compatible with the Mirage IIC armor. It feature an autonomous netwar rig and swarm drone controller | |||
*'''[[STREET VIPER-class Mjolnir|Street Viper]]''' - A variant under close re-evaluation | |||
*'''[[TYRO-class Mjolnir|Tyro]]''' - A variant with multiple ultra-wideband interface channels | |||
*'''[[VELES-class Mjolnir|Veles]]''' - A variant for intelligence collection | |||
==In-game information== | ==In-game information== |