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{{Col-end}} | {{Col-end}} | ||
==Production notes== | ==Production notes== | ||
{{Linkbox|gallery=yes | {{Linkbox|gallery=yes}} | ||
{{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motiffs from the Covenant cruiser.|Frank O'Connor{{Ref/Book|Id=abw73|AoBW|Page=73}}}} | {{Quote|For Reach's corvette, artist Glenn Israel created something new yet familiar using motiffs from the Covenant cruiser.|Frank O'Connor{{Ref/Book|Id=abw73|AoBW|Page=73}}}} | ||
The Covenant heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level ''[[Long Night of Solace (level)|Long Night of Solace]]'', as well as serving as the setting for the [[Firefight]] map ''[[Corvette (map)|Corvette]]'' and the multiplayer map ''[[Zealot (map)|Zealot]]''—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist [[:Category:Images by Glenn Israel|Glenn Israel]], who attempted to create a new, yet familiar, ship class.{{Ref/Reuse|abw73}} One of the rejected concept sketches for the corvette was later given color and shading by [[:Category:Images by Salvatorre Yazzie|Salvatorre Yazzie]], and canonized as the {{Pattern|A'uzr|sword frigate}}.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - Concert of Worlds|D=25|M=09|Y=2023}} The corvette's design was partly inspired by the {{Pattern|Ket|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.{{Ref/Reuse|abw73}} The model of the SDV-class corvette for ''[[Halo: Fleet Battles]]'' was created by [[Spartan Games]] without using the ''Halo: Reach'' model for reference. The {{Pattern|Varric|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-in-the-loop|Site=Halo Waypoint|Page=Canon Fodder - In the Loop|D=15|M=10|Y=2018}} | The Covenant heavy corvette made its visual debut in the [[2010]] game ''[[Halo: Reach]]'', playing an integral role in the [[campaign]] level ''[[Long Night of Solace (level)|Long Night of Solace]]'', as well as serving as the setting for the [[Firefight]] map ''[[Corvette (map)|Corvette]]'' and the multiplayer map ''[[Zealot (map)|Zealot]]''—both taking place aboard the corvette ''[[Ardent Prayer]]''. For the game, the corvette was conceptualized and designed by artist [[:Category:Images by Glenn Israel|Glenn Israel]], who attempted to create a new, yet familiar, ship class.{{Ref/Reuse|abw73}} One of the rejected concept sketches for the corvette was later given color and shading by [[:Category:Images by Salvatorre Yazzie|Salvatorre Yazzie]], and canonized as the {{Pattern|A'uzr|sword frigate}}.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - Concert of Worlds|D=25|M=09|Y=2023}} The corvette's design was partly inspired by the {{Pattern|Ket|battlecruiser}}, particularly ''[[Truth and Reconciliation]]'' which had previously served as a setting for ''[[Halo: Combat Evolved]]''. While the corvette's interior resembles that of the battlecruiser, the increased processing power of the [[Xbox 360]] allowed for significantly more detail.{{Ref/Reuse|abw73}} The model of the SDV-class corvette for ''[[Halo: Fleet Battles]]'' was created by [[Spartan Games]] without using the ''Halo: Reach'' model for reference. The {{Pattern|Varric|heavy cruiser}} (which was designed for the game) features a "runner" amidships in reference to the corvette.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-in-the-loop|Site=Halo Waypoint|Page=Canon Fodder - In the Loop|D=15|M=10|Y=2018}} |