Gameplay

Longbow: Difference between revisions

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==Overview==
==Overview==
===Layout===
===Layout===
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of them, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
<gallery>
<gallery>
File:HMCC H4 Longbow Map.png|Longbow Map.
File:HMCC H4 Longbow Map.png|Longbow Map.

Revision as of 14:58, June 12, 2023

Longbow
H4-E3-Multiplayer-2.jpg
Map overview

Game:

Halo 4

Map file name (?):

ca_gore_valley

Lore information

Map designation (?):

War Games Map_Set/: 951-3[1]

Location:

Longbow Station, Concord

Gameplay overview

Terrain:

Arctic landscape, isolated human buildings

Recommended number of players:

6-16

Recommended gametype(s):

 
The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.

Longbow is a symmetrical Halo 4 multiplayer map.

Universe and lore

Main article: Concord

Longbow's setting is a human mass driver station, located in the northern polar region of Concord.[2]

Overview

Layout

It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.

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Production notes

  • 343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.[2]
  • During the early blockout stages, it was called Gore Valley.

Trivia

Gallery

Development images

Screenshots

Sources