Longbow: Difference between revisions
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
=== | ===Development images=== | ||
<gallery> | <gallery> | ||
File: | File:H4 SnowStation Concept.jpg|Early concept exploration for Longbow. | ||
File:H4_Longbow_Concept_MassDriverTower_1.jpg|Early concept art of the mass driver. | |||
File:H4_Longbow_Concept_MassDriverTower_2.jpg|More early concept or the mass driver tower. | |||
File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept sketches of the cargo pods that would be fired from the mass driver. | |||
File:H4_Longbow_Concept_Bridge.jpg|Early concept exploration of the map's artstyle, featuring a much different design for the mass driver. | |||
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | ||
File:H4_Longbow_Concept_Centre.jpg| | File:H4_Longbow_Concept_Centre.jpg|Concept art approaching the final layout of the map. | ||
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | ||
File: | File:H4 Concept LongbowFacility.jpg|Concept sketch of the central facility. | ||
File: | File:H4_Longbow_Concept.jpg|Another concept sketch of the central facility. | ||
File: | File:H4_Longbow_Concept_Layout.jpg|Concept blockout for the map's layout. | ||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley" | File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley." | ||
</gallery> | </gallery> | ||
Revision as of 14:45, June 12, 2023
Longbow | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Map designation (?): |
War Games Map_Set/: 951-3[1] |
Location: |
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Gameplay overview | |
Terrain: |
Arctic landscape, isolated human buildings |
Recommended number of players: |
6-16 |
Recommended gametype(s): |
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“ | The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems. | ” |
Longbow is a symmetrical Halo 4 multiplayer map.
Universe and lore
- Main article: Concord
Longbow's setting is a human mass driver station, located in the northern polar region of Concord.[2]
Overview
Layout
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of them, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
- This section needs expansion. You can help Halopedia by expanding it.
Production notes
- 343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.[2]
- During the early blockout stages, it was called Gore Valley.
Trivia
- The mass drivers fire once every minute.
- Longbow, along with Haven, was made by 343 Industries rather than Certain Affinity.
- Longbow was the inspiration for the Halo 5: Guardians multiplayer map Recurve.
Gallery
Browse more images in this article's gallery page. |
Development images
Screenshots
Sources
- ^ Halo 4: The Essential Visual Guide, page 209
- ^ a b Halo Waypoint, The Halo Bulletin: 6.28.12 (Retrieved on Aug 24, 2012) [archive]