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|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>bunkerworld</code> | |devname=<code>bunkerworld</code> | ||
|map=War Games Map_Set/: 550-7 | |map=War Games Map_Set/: 550-7{{Ref/Site|Id=lore|URL=https://www.halowaypoint.com/en-us/universe/locations/earth|Site=Halo Waypoint|Section=Universe, Locations|Page=Earth|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/locations/earth.html}} | ||
|location=[[Kupiga Simu]], [[Africa]], [[Earth]] | |location=[[Kupiga Simu]], [[Africa]], [[Earth]]{{Ref/Reuse|lore}} | ||
|terrain=Savannah | |terrain=Savannah | ||
|symmetry= | |symmetry= | ||
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'''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | '''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | ||
Standoff | ==Universe and lore== | ||
{{Main|Kupiga Simu}} | |||
Standoff is set in and around Kupiga Simu, a UNSC [[military base]] located in the [[East African Protectorate]]. The base was formerly designed for communications but has been repurposed for the launch of [[nuclear weapon|ICBM]]s.{{Ref/Reuse|lore}} | |||
== | ==Overview== | ||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front, | ===Layout=== | ||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front,{{Ref/Site|URL=http://nikon.bungie.org/bwu/index.html?item=154|Site=halo.bungie.org|Page=Bungie Weekly Update 11/16/07}} and a [[M6 Spartan Laser|Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games. | |||
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road | The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. | ||
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | ||
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There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map. | There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map. | ||
==Strategies== | <gallery> | ||
File:HMCC H3 Standoff Map.png|Standoff Map. | |||
File:Standoff123.jpg|A view of Standoff from above. | |||
</gallery> | |||
===Strategies=== | |||
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | *The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | ||
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*For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | *For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | ||
*If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | *If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | ||
==Remakes== | |||
Standoff was remade as [[Deadlock]] in [[Forge]] for ''[[Halo 5: Guardians]]''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|Site=Halo Waypoint|Section=Halo Community Update|Page=November Sneak Peek}} | |||
==Forge== | ==Forge== | ||
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*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | *In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | ||
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | *Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | ||
==Production notes== | |||
Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, [[United Kingdom]].{{Citation needed}} | |||
When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.{{Citation needed}} | |||
Standoff was a map considered for remake in ''[[Halo 4]]''{{'}}s DLC, though was ultimately one of a number of [[Cut Halo 4 levels|rejected maps]].{{Ref/Twitter|___Gal4xy___|1430591723789508609|Galaxy|Quote=Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons|D=25|M=8|Y=2021}} | |||
==Trivia== | ==Trivia== | ||
[[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]] | [[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]] | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | ||
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | *There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | ||
*Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it. | *Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it. | ||
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it. | *If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it.{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160|Site=Bungie.net|Page=Bungie Weekly Update 01/11/08}} | ||
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | *If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | ||
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | *The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | ||
*It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | *It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | ||
*If you look overhead, you can see and hear the ICBMs firing above you. | *If you look overhead, you can see and hear the ICBMs firing above you. | ||
*Periodically, the two closest radio telescopes will change their listening positions. | *Periodically, the two closest radio telescopes will change their listening positions. | ||
Line 100: | Line 115: | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:H3 DLC Standoff Environment-01.jpg | File:H3 DLC Standoff Environment-01.jpg | ||
File:H3 DLC Standoff Environment-02.jpg | File:H3 DLC Standoff Environment-02.jpg | ||
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File:Halo-3-20071203013913986.jpg|CTF on Standoff | File:Halo-3-20071203013913986.jpg|CTF on Standoff | ||
File:Halo-3-20071203013920158.jpg | File:Halo-3-20071203013920158.jpg | ||
File:Man on Satellite.png|The Man on the Satellite. | File:Man on Satellite.png|The Man on the Satellite. | ||
</gallery> | </gallery> |
Revision as of 22:16, May 28, 2023
Standoff | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Map designation (?): |
War Games Map_Set/: 550-7[1] |
Location: |
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Gameplay overview | |
Terrain: |
Savannah |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
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“ | Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response. | ” |
Standoff is a Halo 3 multiplayer map released as part of the Heroic Map Pack on December 11, 2007, and later included in Halo Online under the name Closed Area.
Universe and lore
- Main article: Kupiga Simu
Standoff is set in and around Kupiga Simu, a UNSC military base located in the East African Protectorate. The base was formerly designed for communications but has been repurposed for the launch of ICBMs.[1]
Overview
Layout
Widely billed as a spiritual successor to maps such as Blood Gulch and Coagulation, as well as Battle Creek and Beaver Creek, Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power weapons, with both sides having access to rocket launchers. Each base has quick access to a Warthog out front,[2] and a Spartan Laser in the middle. Standoff is best suited for mid-size symmetrical objective games.
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road.
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.
The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In Capture the Flag games and Assault, this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.
On top of the bases are several fortifications along with Mongooses and a single machine gun turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.
There is also an active camo power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain battle rifle, an SMG, grenades, a Brute Shot, a Mauler, an assault rifle, a magnum, and a shotgun. There are also two needlers near the bubble shield (one for each missile silo) and a few Spikers scattered around the map.
Strategies
- The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too.
- A risky tactic is to drive the Warthog and open fire at the players attempting to grab the Laser. Watch out for players wielding the rockets or power drain.
- If playing Team Snipers, try to crouch and hide in dark areas so many people can't see you.
- Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky.
- Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
- Randomly throwing plasma grenades toward the enemy base can get you a stick, if you're really lucky.
- The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
- In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
- Enemy Warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades. This not only kills the enemy, but also destroys the Warthog.
- The radar detects moving players on the roof of the base as well. Be aware of this and don't fool yourself if you're defending your base.
- Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
- A pair of SMGs spawn at each base. When dual-wielded, even shotgun users will be in jeopardy.
- An easy-access shotgun at the start means a good defense if used in objective games, plus plasma grenades spawning near the entrance help take out the vehicles entering through the front entrance.
- Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
- A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
- Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
- The center is a hotspot for grenades to be thrown. If you are willing to go through the center, be sure to bring a bubble shield.
- If you are getting the enemy flag, throw a bubble shield down and grab the flag. You can get a couple of melee kills and buy time for someone to arrive in a Mongoose or Warthog.
- If you can, try to get both of the Warthogs, as it can be devastating for the enemy.
- Sometimes, using a Warthog to transport the flag carrier can get everyone killed, have the Warthog cause havoc at the enemy base so the flag carrier can run away on foot or escape in an allied Mongoose.
- In CTF, try to open the back entrance to the base to get the flag, as there will be more ground to cover, meaning fewer enemies near the flag.
- There are numerous battle rifles on the map. Try to take advantage of it, as there are no sniper rifles on the map.
- Camping can be extremely effective inside the bases and the numerous hallways.
- If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils.
- A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog.
- Using a battle rifle, you can shoot the two fusion coils near the turret. A quick headshot will kill the person manning the turret.
- If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills).
- If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective.
- When using the Warthog, don't cut through the middle of the map, as it poses the danger of getting stuck or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
- The turret is an excellent defense against attackers that are coming in front of the base. This also makes you a target for someone with a Laser, so be sure to detach or get away.
- Each base has a surprisingly good arsenal of weapons for defending the base. There is a shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base, as well as a plasma pistol and power drain for effectively taking out vehicles, a Brute Shot outside on a rock, and the many battle rifles that surround the bases.
- If you have the flag, move around the outskirts of the map, because many players expect you to go through the center.
- A very efficient way to attack a base is to throw a power drain inside the objective room and rush inside or throw a few grenades. Make sure that the power drain has blown up before you enter or you will suffer as well.
- For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill.
- If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag.
Remakes
Standoff was remade as Deadlock in Forge for Halo 5: Guardians.[3]
Forge
- Adding other vehicles on Standoff helps to pick up the pace on objective games, another Warthog for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
- Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and, on occasion, can be used to as a fast escape route.
- In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
- Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.
Production notes
Standoff was code named Jodrell Bank during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, United Kingdom.[citation needed]
When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.[citation needed]
Standoff was a map considered for remake in Halo 4's DLC, though was ultimately one of a number of rejected maps.[4]
Trivia
- There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
- Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it.
- If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer Chris Carney in the lower right corner of it.[5]
- If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady.
- The radio dishes in the background are designed exactly like the one seen in the Halo: Landfall trailers.
- It is possible to kill the sparrows flying around the map with a sniper rifle or beam rifle.
- If you look overhead, you can see and hear the ICBMs firing above you.
- Periodically, the two closest radio telescopes will change their listening positions.
- If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL"
- The name of the map, Standoff, seems to fit with the old western style in naming that the maps Hang 'Em High and Tombstone share.
Gallery
Browse more images in this article's gallery page. |
Sources
- ^ a b c Halo Waypoint - Universe, Locations, Earth [archive]
- ^ halo.bungie.org, Bungie Weekly Update 11/16/07
- ^ Halo Waypoint - Halo Community Update, November Sneak Peek
- ^ Twitter, Galaxy (@___Gal4xy___): "Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons" (Retrieved on Aug 25, 2021) [archive]
- ^ Bungie.net, Bungie Weekly Update 01/11/08
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