Elijah Vaughan/Gameplay: Difference between revisions
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MeerkatJack (talk | contribs) (Created page with "==''Halo Wars 2''== *'''Unique Units''': Sunray 1-1 {{C|Hero unit}} *'''Tier 1 Leader Powers''' **'''Restoration Drones I''': Units and buildings within area are healed. ***Population Cost: N/A ***Supply Cost: 200 ***Power Cost: 50 ***Cooldown: 160 seconds **'''Restoration Drones II''': Increases power of Restoration drones ***Population Cost: N/A ***Supply Cost: 350 ***Power Cost: 125 ***Cooldown: 160 seconds **'''Restoration Drones III''': Increases power of Re...") |
BaconShelf (talk | contribs) m (BaconShelf moved page Vaughan/Gameplay to Elijah Vaughan/Gameplay) |
Latest revision as of 19:11, February 21, 2024
Halo Wars 2[edit]
- Unique Units: Sunray 1-1 (Hero unit)
- Tier 1 Leader Powers
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 160 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 125
- Cooldown: 160 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 160 seconds
- Scatter Bomb I: Drops a scattered salvo of bombs.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 275
- Cooldown: 165 seconds
- Scatter Bomb II: Increases damage and number of bombs fired by Scatter Bomb
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 450
- Cooldown: 165 seconds
- Restoration Drones I: Units and buildings within area are healed.
- Tier 2 Leader Powers
- Bunker Drop I: Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: N/A
- Cooldown: 90 seconds
- Bunker Drop II: Increases garrison capacity by 1 and adds an energy shield.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: N/A
- Cooldown: 90 seconds
- Remote Sensors: Structures and captured points have increased line of sight.
- Bunker Drop I: Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads.
- Tier 3 Leader Powers
- ODST Drop: Drops three ODST squads into battle.
- Population Cost: 12
- Supply Cost: 800
- Power Cost: N/A
- Cooldown: 180 seconds
- Pelican Transport: Transports own units anywhere in range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: 100
- Cooldown: 100 Seconds
- Pelican Transport II: Transports own units anywhere in range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 100 Seconds
- ODST Drop: Drops three ODST squads into battle.
- Tier 4 Leader Powers
- Mech Overcharge I: For a short time, all mechs the player control become invulnerable and receive a speed boost.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 200
- Cooldown: 180 seconds
- Mech Overcharge II: Increases the duration of the power and speed boost.
- Population Cost: N/A
- Supply Cost: 700
- Power Cost: 300
- Cooldown: 180 seconds
- Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
- Population Cost: N/A
- Supply Cost: TBA
- Power Cost: TBA
- Cooldown: 110 seconds
- Holographic Decoy II: Decoys last longer.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 75
- Cooldown: 110 seconds
- Mech Overcharge I: For a short time, all mechs the player control become invulnerable and receive a speed boost.
- Tier 5 Leader Powers
- Grizzly Battalion: G77S Pelicans drops off three veteran Grizzlies.
- Population Cost: 33
- Supply Cost: 2,740
- Power Cost: 450
- Cooldown: 330 seconds
- Grizzly Battalion: G77S Pelicans drops off three veteran Grizzlies.