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==Description== | ==Description== | ||
[[File:Infection Symbol.svg|thumb | [[File:Infection Symbol.svg|thumb|Infection Emblem.]] | ||
[[File:infectionmedals.png|thumb | [[File:infectionmedals.png|thumb|Infection Medals.]] | ||
Players in Infection matches are split into two teams: the Survivors and the Zombies. When a survivor dies, they switch to the zombie team. A survivor's goal is to remain alive (i.e. "uninfected") until the end of the round, while a zombie's goal is to kill (infect) as many survivors as possible. When only one survivor remains, that survivor becomes the "Last Man Standing." The Last Man Standing can be given unique player traits; typically, these include a waypoint revealing their location to zombies, making survival an extreme challenge. | Players in Infection matches are split into two teams: the Survivors and the Zombies. When a survivor dies, they switch to the zombie team. A survivor's goal is to remain alive (i.e. "uninfected") until the end of the round, while a zombie's goal is to kill (infect) as many survivors as possible. When only one survivor remains, that survivor becomes the "Last Man Standing." The Last Man Standing can be given unique player traits; typically, these include a waypoint revealing their location to zombies, making survival an extreme challenge. | ||
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==Tactics and tips== | ==Tactics and tips== | ||
[[File:Blemo Sword.jpg|thumb | [[File:Blemo Sword.jpg|thumb|250px|Zombies are often set to spawn with the classic Energy Sword.]] | ||
[[File:LastManCamper.jpg|thumb | [[File:LastManCamper.jpg|thumb|250px|A player [[camping]] in an Infection game.]] | ||
* If you are building an Infection game, try to make it balanced. Consider giving the zombies 200% health and no shields, with a slightly higher speed and jump; in turn, try giving the survivors shotguns and pistols with limited ammo. When [[Forge|forging]] maps, be careful to make sure that survivors can't camp in a room with a single entrance; try and force the survivors to work together to guard a location. | * If you are building an Infection game, try to make it balanced. Consider giving the zombies 200% health and no shields, with a slightly higher speed and jump; in turn, try giving the survivors shotguns and pistols with limited ammo. When [[Forge|forging]] maps, be careful to make sure that survivors can't camp in a room with a single entrance; try and force the survivors to work together to guard a location. | ||
** It's often fun to barricade doors with movable or breakable items, such as barrels and pallets, when designing maps. | ** It's often fun to barricade doors with movable or breakable items, such as barrels and pallets, when designing maps. |