62,470
edits
m (→The Courtyard: link cleanup, replaced: Type-50 concussion rifle| → Elo'Nakada-pattern concussion rifle|) |
m (→The Courtyard: fixing broken plasma grenade links + general fixes, replaced: Type-1 Anskum-pattern plasma grenade → Anskum-pattern plasma grenade) |
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Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | ||
In the courtyard ahead of you will be numerous Jackals, assorted Grunts, and three or four Elites, the leader of which is an Ultra with a [[Elo'Nakada-pattern concussion rifle|concussion rifle]]. They'll be behind four [[stationary shield generator]]s, though they'll be shooting so much that at least one or two will be down. The Ultra is the biggest threat; on Legendary his concussion rifle takes just two direct shots to kill you and he is not shy about tossing [[ | In the courtyard ahead of you will be numerous Jackals, assorted Grunts, and three or four Elites, the leader of which is an Ultra with a [[Elo'Nakada-pattern concussion rifle|concussion rifle]]. They'll be behind four [[stationary shield generator]]s, though they'll be shooting so much that at least one or two will be down. The Ultra is the biggest threat; on Legendary his concussion rifle takes just two direct shots to kill you and he is not shy about tossing [[Anskum-pattern plasma grenade|plasma grenades]]. But you can't get him now; first you have to get him alone. Pick off as many Grunts and Jackals as you can with your DMR while on the left balcony stairs; this is the safest place to fall back from the concussion rifle. If the enemies get clustered, move up to the balcony and toss grenades over the side; feel free to use all of them, including the two spare ones left by a dead trooper. He also has spare DMR ammo if you need it. | ||
Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. | Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. |