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The '''Mark 50 Sidekick'''{{Ref/Game|HInf|[[multiplayer]]|Detail=When the player gets a kill with the MK50 Sidekick.|Quote=Mark 50 kill confirmed|Quotee=LUMU}}, or simply '''MK50 Sidekick''' is a type of [[human]] [[pistol]] manufactured by [[Emerson Tactical Systems]] in service with the [[UNSC]].{{Ref/Reuse|HICGP}} | The '''Mark 50 Sidekick'''{{Ref/Game|HInf|[[multiplayer]]|Detail=When the player gets a kill with the MK50 Sidekick.|Quote=Mark 50 kill confirmed|Quotee=LUMU}}, or simply '''MK50 Sidekick''' is a type of [[human]] [[pistol]] manufactured by [[Emerson Tactical Systems]] in service with the [[UNSC]]. It is a rapid fire sidearm that performs optimally at close to medium range, although accuracy loss is considerable when fired in restless succession.{{Ref/Reuse|HICGP}} | ||
==Overview== | ==Overview== | ||
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Manufactured by [[Emerson Tactical Systems]], the MK50 Sidekick is a semi-automatic handgun in service with the [[UNSC Armed Forces]]. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|HICGP}} The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|[[weapon]]: MK50 Sidekick}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}} | Manufactured by [[Emerson Tactical Systems]], the MK50 Sidekick is a semi-automatic handgun in service with the [[UNSC Armed Forces]]. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|HICGP}} The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|[[weapon]]: MK50 Sidekick}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}} | ||
===History=== | ===History=== | ||
The MK50 Sidekick entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo | The MK50 Sidekick entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo]].{{Ref/Game|HI|[[campaign]]}} | ||
==Gameplay== | ==Gameplay== | ||
The MK50 can hold 12 rounds with at least 72 rounds in reserve. It takes 6 shots to drain shields and 1 head shot to kill or 4 body shots. It is headshot-capable and features a very rapid reload animation making it a perfect sidearm to the MA40 AR and good for noob combos as well.{{Ref/Reuse|HICGP}} | The MK50 can hold 12 rounds with at least 72 rounds in reserve. It takes 6 shots to drain shields and 1 head shot to kill or 4 body shots. It is headshot-capable and features a very rapid reload animation making it a perfect sidearm to the MA40 AR and good for noob combos as well.{{Ref/Reuse|HICGP}} | ||
==Variants== | |||
[[File:HINF MK50 Striker Sidekick.png|thumb|The MK50 Striker Sidekick variant.]] | |||
*'''[[Striker Sidekick]]''': A yellow-painted variant of the MK50 Sidekick that holds 14 rounds, deals greater damage, and is more accurate, at the cost of stronger recoil. | |||
==Production notes== | ==Production notes== |
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