Overload glitch (Halo 3): Difference between revisions

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{{Center|''For the Halo 2 Overload Glitches, see [[Overload glitch (Halo 2)|here]].''}}
{{Center|''For the Halo 2 Overload Glitches, see [[Overload glitch (Halo 2)|here]].''}}


The '''overload glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the map becomes "overloaded", resulting in the deletion of the "oldest" objects. The glitch can be set up in [[Forge]], and can be performed in [[Custom Games]] or Forge. One [[Campaign]] level is also prone to the bug.
The '''overload glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the object array becomes "overloaded", resulting in the deletion of the "oldest" objects to prevent a game crash. The glitch can be set up in [[Forge]], and can be performed in [[Custom Games]] or Forge. One [[Campaign]] level is also prone to the bug.


Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the [[Brute Landmine]]s on [[Sandtrap (Level)|Sandtrap]] and the watchtowers on [[Sandbox (Level)|Sandbox]].
Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the [[Brute Landmine]]s on [[Sandtrap (Level)|Sandtrap]] and the watchtowers on [[Sandbox (Level)|Sandbox]].
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