Halo: Original Soundtrack: Difference between revisions

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==Overview==
==Overview==
===Composition===
===Composition===
{{Main|Music of Halo: Combat Evolved}}
The composition of the soundtrack for ''Halo: Combat Evolved'' began with the ''[[Halo Theme]]'' in July of [[1999]]. The ''Halo Theme'' was composed to invoke feelings of "ancient, epic, and mysterious", and made its debut in the [[Halo announcement trailer|''Halo'' MacWorld premiere demo]].{{Ref/YouTube|Id=aias|oPK81NG5ncE|Academy of Interactive Arts & Science|Halo and Destiny Composer, Marty O'Donnell <nowiki>|</nowiki> The AIAS Game Maker's Notebook}}{{Ref/Film|Id=RTL|[[Remaking the Legend]]}}
The composition of the soundtrack for ''Halo: Combat Evolved'' began with the ''[[Halo Theme]]'' in July of [[1999]]. The ''Halo Theme'' was composed to invoke feelings of "ancient, epic, and mysterious", and made its debut in the [[Halo announcement trailer|''Halo'' MacWorld premiere demo]].{{Ref/YouTube|Id=aias|oPK81NG5ncE|Academy of Interactive Arts & Science|Halo and Destiny Composer, Marty O'Donnell <nowiki>|</nowiki> The AIAS Game Maker's Notebook}}{{Ref/Film|Id=RTL|[[Remaking the Legend]]}}


O'Donnell and Salvatori then completed the rest of the soundtrack over the course of [[2001]]. Different aspects of the ''Halo Theme'', including the Gregorian chant and string melody, were adapted into other musical pieces in the game.{{Ref/YouTube|Id=digipen|UKG0d3jYe9Q|Martin O'Donnell|Composing Music for Halo, Destiny, and Golem}} The composers worked closely with the level designers to understand where the different points of tension and release would come into play within each level. The music was cut and edited into chunks that the game audio engine played dynamically based on the player's actions. The music used [[Wikipedia:MIDI|MIDI]] recordings, featuring keyboards, synths, and samplers as well as digital recording equipment controlled by computers. The composers added live instrumental performances to those recordings where needed. Certain tracks only adapted the live performance.{{Ref/Site|URL=https://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm|Site=Xbox.com|Page=Halo: Combat Evolved - Just the Right Sense of "Ancient"}}
O'Donnell and Salvatori then completed the rest of the soundtrack over the course of [[2001]]. Different aspects of the ''Halo Theme'', including the Gregorian chant and string melody, were adapted into other musical pieces in the game.{{Ref/YouTube|Id=digipen|UKG0d3jYe9Q|Martin O'Donnell|Composing Music for Halo, Destiny, and Golem}} The composers worked closely with the level designers to understand where the different points of tension and release would come into play within each level. The music was cut and edited into chunks that the game audio engine played dynamically based on the player's actions. The music used [[Wikipedia:MIDI|MIDI]] recordings, featuring keyboards, synths, and samplers as well as digital recording equipment controlled by computers. The composers added live instrumental performances to those recordings where needed. Certain tracks only adapted the live performance.{{Ref/Site|Id=ancient|D=1|M=3|Y=2007|URL=http://www.xbox.com/en-US/games/h/halo/themakers3.htm|Site=Xbox.com|Page=Halo: Combat Evolved - Just the Right Sense of "Ancient"}}


===Release===
===Release===