Gameplay

Pitfall: Difference between revisions

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*There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
*There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
**The MLG variant of The Pit included these crates as well.
**The MLG variant of The Pit included these crates as well.
*The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge
*The spawn rooms above each base—which were formerly inaccessible without spawning in them or trick jumping—have been removed entirely. This '''cannot''' be reverted via Forge
*In contrast to The Pit, which is set at the [[UNSC Training Facility Bravo]] near [[Voi]] on [[Earth]], Pitfall is set on a world with a shattered moon. The area outside the facility has been ravaged by an unknown force, likely related to the moon's destruction. The post-war UNSC logo is used in lieu of the original, suggesting that the Thoronburg facility was abandoned sometime after the ceasefire. [[Sangheili Storm|Storm Elite]] silhouettes replace those of [[Jiralhanae Minor|Brute Minor]]s as the targets at the shooting range; [[D79-TC Pelican]]s and [[F-41 Broadsword]]s are strewn about the ruined airfield outside in lieu of the intact [[D77-TC Pelican|D77s]] from the original map.
*In contrast to The Pit, which is set at the [[UNSC Training Facility Bravo]] near [[Voi]] on [[Earth]], Pitfall is set on a world with a shattered moon. The area outside the facility has been ravaged by an unknown force, likely related to the moon's destruction. The post-war UNSC logo is used in lieu of the original, suggesting that the Thoronburg facility was abandoned sometime after the ceasefire. [[Sangheili Storm|Storm Elite]] silhouettes replace those of [[Jiralhanae Minor|Brute Minor]]s as the targets at the shooting range; [[D79-TC Pelican]]s and [[F-41 Broadsword]]s are strewn about the ruined airfield outside in lieu of the intact [[D77-TC Pelican|D77s]] from the original map.
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==Trivia==
==Trivia==
*There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
*There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
*Though the Elite Minor targeting silhouettes are shown wearing ''Halo 4''-style [[Sangheili Storm|Storm]] armor, they are also depicted using [[Type-25 plasma rifle|plasma rifles]]. This is one of only two instances in which the plasma rifle appears in the game, the other being the campaign's ''[[Prologue]]'' cutscene.
*Though the Elite Minor targeting silhouettes are shown wearing ''Halo 4''-style [[Sangheili Storm|Storm]] armor, they are also depicted using [[Okarda'phaa-pattern plasma rifle|plasma rifles]]. This is one of only two instances in which the plasma rifle appears in the game, the other being the campaign's ''[[Prologue]]'' cutscene.
*It is possible to Forge outside of Pitfall through a glitch.
*It is possible to Forge outside of Pitfall through a glitch.



Revision as of 19:12, April 16, 2022

Pitfall
Pitfall screenshot 1.png
Map overview

Game:

Halo 4

Map file name (?):

ca_creeper

Lore information

Location:

Thoronburg combat training facility

Gameplay overview

Terrain:

Ramps and obstacles

Recommended gametype(s):

 

Template:Article Quote

Pitfall is a Halo 4 multiplayer map set in a UNSC facility. It is a remake of The Pit from Halo 3 and is part of the Bullseye Pack.

Description

Pitfall is a medium-sized symmetrical map set in the UNSC's abandoned Thoronburg combat training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts.[1]

Changes from The Pit

Though the map's geometry remains largely identical to its predecessor, there are a few notable changes:

  • The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via Forge.
  • There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
    • The MLG variant of The Pit included these crates as well.
  • The spawn rooms above each base—which were formerly inaccessible without spawning in them or trick jumping—have been removed entirely. This cannot be reverted via Forge
  • In contrast to The Pit, which is set at the UNSC Training Facility Bravo near Voi on Earth, Pitfall is set on a world with a shattered moon. The area outside the facility has been ravaged by an unknown force, likely related to the moon's destruction. The post-war UNSC logo is used in lieu of the original, suggesting that the Thoronburg facility was abandoned sometime after the ceasefire. Storm Elite silhouettes replace those of Brute Minors as the targets at the shooting range; D79-TC Pelicans and F-41 Broadswords are strewn about the ruined airfield outside in lieu of the intact D77s from the original map.

Trivia

  • There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
  • Though the Elite Minor targeting silhouettes are shown wearing Halo 4-style Storm armor, they are also depicted using plasma rifles. This is one of only two instances in which the plasma rifle appears in the game, the other being the campaign's Prologue cutscene.
  • It is possible to Forge outside of Pitfall through a glitch.

Gallery

Map

Screenshots

Concept art

Sources