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**On [[Easy]] and [[Normal]], the player goes through a testing diagnostic which acts as a tutorial for basic controls and the mechanics of health and shields. On Heroic and Legendary difficulty, this is automatically skipped and the player immediately heads out to find Captain Keyes. | **On [[Easy]] and [[Normal]], the player goes through a testing diagnostic which acts as a tutorial for basic controls and the mechanics of health and shields. On Heroic and Legendary difficulty, this is automatically skipped and the player immediately heads out to find Captain Keyes. | ||
**On Easy and Normal difficulty, the [[Motion tracker]] and grenades are disabled until certain moments in the level. On Heroic and Legendary, they can be used right from the start. | **On Easy and Normal difficulty, the [[Motion tracker]] and grenades are disabled until certain moments in the level. On Heroic and Legendary, they can be used right from the start. | ||
**On Easy and Normal, when the player walks through a darkened hallway on way to the bridge, a [[Sangheili]] will appear to attack Chief only for a squad of marines to chase him off. | **On Easy and Normal, when the player walks through a darkened hallway on the way to the bridge, a [[Sangheili]] will appear to attack Chief only for a squad of marines to chase him off. | ||
**On Easy and Normal, there is a stuck door that the player must use a melee attack on to open, which Cortana will point out. | **On Easy and Normal, there is a stuck door that the player must use a melee attack on to open, which Cortana will point out. | ||
**On Easy and Normal, there is an [[Unggoy]] with its back to the player that serves as a tutorial for the stealth melee attack mechanic. | **On Easy and Normal, there is an [[Unggoy]] with its back to the player that serves as a tutorial for the stealth melee attack mechanic. |
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