BR55 battle rifle: Difference between revisions

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   Maximum Ammo  : 144 rounds (including fully loaded magazine)
   Maximum Ammo  : 144 rounds (including fully loaded magazine)


==Summary==
==Advantages==


Designated the BR55 Battle Rifle, it was designed to replace the [[Pistol]] from the original game.  It has also been heralded as the "New [[Pistol]]."  It has reasonable power, decent rate of fire, and high accuracy, proving itself to be one of the most versatile weapons in the [[UNSC]] arsenal. With a 2x zoom scope, it can be used to deliver three-shot-bursts accurately from medium-to-long range. At close range, simply center the target in your sights and pull the trigger.  Firing at any unshielded target in the head (besides [[Hunters]]) results in an instant kill (see [[head shot]]).
Designated the BR55 Battle Rifle, it has reasonable power, decent rate of fire, and high accuracy; proving itself to be one of the most versatile weapons in the [[UNSC]] arsenal. With a 2x magnification scope, it can be used to deliver three-shot-bursts accurately from medium-to-long range. Firing at any unshielded target's head (besides [[Hunters]]) results in an instant kill (see [[head shot]]).
[[Image:Whitebkgrdrifle.jpg|200px|right|]]
[[Image:Whitebkgrdrifle.jpg|200px|right|]]
In single player campaign, is the second-most common [[Human]] weapon encountered (following [[SMG]]s).  Useful against just about any infantry units. In [[multiplayer]], it appears often in two or more spots on just about every map and even spawned a gametype where you start with it. Three bursts bring down standard [[shields]], while one headshot results in death if the [[shields]] are down. It can also be exploited in the "[[SWAT Suicide]]."
In Campaign, the Battle Rifle is useful against just about any infantry units at medium range. In [[multiplayer]], three bursts bring down standard [[shields]], while one headshot (meaning that only one of the three rounds fired needs to connect) results in death if the [[shields]] are down.
 
==Disadvantages==
 
At longer ranges, it is necessary to minimize strafing movements when firing to avoid "splintering" the shot grouping too much. Since each "shot" is really a three-round-burst, certain movements can break up your shot's grouping and greatly reduce accuracy. This also affects accuracy when firing from a moving vehicle such as a Warthog (especially when firing at a 90 degree angle from the vehicle's heading).
 
==Influence==
 
The BR55 is largely based on the US Army's [[Wikipedia:XM8 (rifle)| XM8]] assault rifle prototypes, and also has features resembling Frace's standard issue [[Wikipedia:FAMAS (rifle)| FAMAS]] rifles.
 
==Appearences==
 
[[Image:Spartan_with_Battle_Rifle.jpg|thumb|200px|Spartan with a modified Battle Rifle in Halo 3.]]
[[Image:Spartan_with_Battle_Rifle.jpg|thumb|200px|Spartan with a modified Battle Rifle in Halo 3.]]
It was originaly meant to fire one shot in semi-automatic rates of fire, but something made the developers change their minds. The idea was apparently used for the Covenant [[Carbine]].


Another idea the developers were working on was a three bullet minimum per burst, and holding the trigger resulted in full auto. Zoomed in, the rifle only shot a single bullet.
The Battle Rifle was not featured in the original [[Halo 1]] but was created for [[Halo 2]]. It was designed to replace the [[Pistol]] from the original game; this was because the developers felt that the pistol was overbalanced for a weapon of such a small size (and just in general, as compared to the other weapons in the game).
 
The "BR" was originaly designed by Bungie to fire single shots in semi-automatic rates of fire, but the idea was apparently used instead for the Covenant [[Carbine]]. Another idea the developers were working on was a three bullet minimum per burst, and holding the trigger resulted in full auto. Zoomed in, the rifle only shot a single bullet. However, these features were ultimately scraped in favor of the more simplistic design that was used in the final version of Halo 2.


The Battle Rifle was not featured in the original [[Halo 1]] but was created for [[Halo 2]]. This weapon will be returning in [[Halo 3]]. The screenshot suggest the Battle Rifle has a longer barrel, possibly a silencer.
The Battle Rifle will be returning in [[Halo 3]]. The screenshot above shows that the "new" Battle Rifle has a longer barrel, and it is widely speculated that this is a silencer.


=== Glitches ===
=== Glitches ===

Revision as of 03:57, November 16, 2006

BR55 Battle Rifle

 Rate of Fire  : Average
 Operation     : Gas System with cam mechanism for burst fire
 Fire Mode     : 3-round burst
 Ammunition    : 9.5mmx40  (M634 Experimental, High Power, Semi-Armor Piercing)
 Damage per hit: High
 Range         : Medium to semi-long
 Accuracy      : Very high
 Magazine Size : 36 rounds
 Maximum Ammo  : 144 rounds (including fully loaded magazine)

Advantages

Designated the BR55 Battle Rifle, it has reasonable power, decent rate of fire, and high accuracy; proving itself to be one of the most versatile weapons in the UNSC arsenal. With a 2x magnification scope, it can be used to deliver three-shot-bursts accurately from medium-to-long range. Firing at any unshielded target's head (besides Hunters) results in an instant kill (see head shot).

Whitebkgrdrifle.jpg

In Campaign, the Battle Rifle is useful against just about any infantry units at medium range. In multiplayer, three bursts bring down standard shields, while one headshot (meaning that only one of the three rounds fired needs to connect) results in death if the shields are down.

Disadvantages

At longer ranges, it is necessary to minimize strafing movements when firing to avoid "splintering" the shot grouping too much. Since each "shot" is really a three-round-burst, certain movements can break up your shot's grouping and greatly reduce accuracy. This also affects accuracy when firing from a moving vehicle such as a Warthog (especially when firing at a 90 degree angle from the vehicle's heading).

Influence

The BR55 is largely based on the US Army's XM8 assault rifle prototypes, and also has features resembling Frace's standard issue FAMAS rifles.

Appearences

File:Spartan with Battle Rifle.jpg
Spartan with a modified Battle Rifle in Halo 3.

The Battle Rifle was not featured in the original Halo 1 but was created for Halo 2. It was designed to replace the Pistol from the original game; this was because the developers felt that the pistol was overbalanced for a weapon of such a small size (and just in general, as compared to the other weapons in the game).

The "BR" was originaly designed by Bungie to fire single shots in semi-automatic rates of fire, but the idea was apparently used instead for the Covenant Carbine. Another idea the developers were working on was a three bullet minimum per burst, and holding the trigger resulted in full auto. Zoomed in, the rifle only shot a single bullet. However, these features were ultimately scraped in favor of the more simplistic design that was used in the final version of Halo 2.

The Battle Rifle will be returning in Halo 3. The screenshot above shows that the "new" Battle Rifle has a longer barrel, and it is widely speculated that this is a silencer.

Glitches

The Battle Rifle may be used in several glitches. Although they can be used with all weapons, the BXR weapons glitch allows a user to melee, cancel the animation, and then fire by tapping B (melee), X right afterwards, and then R (the right trigger/gun). This causes an instant kill to a shielded opponent (Elite in campaign or opponent in matchmaking).

Another glitch is the RRX, also known as the double-shot. When you press R (the right trigger)twice without pausing followed by pressing the X button right after the pressing of the second R, instead of firing a three-round burst followed by a pause, it fires six bullets without pausing, simulating automatic fire. After successfully pulling off the glitch, your weapon reloads but without any reloading animation. The drawback with the glitch originally was that once you did the double shot, you were reloading the weapon and therefore could not interrupt it and start firing the weapon again to perform another double shot. However this was solved by tapping the Y button twice to switch your weapon and to quickly switch back to your battle rifle, which interrupted the reloading procedure and you could thus start double-shotting again. It takes four bursts from the battle rifle to the head to kill a target, so successfully tapping RRXYYRRX while accurately firing gave you the ability to kill an opponent quickly, but it is very difficult to master.

There is also the RRYB, an instant kill glitch where you press the right trigger twice, immediately followed by pressing Y (which switched to your other weapon) followed by pressing B (melee) all while running towards your target. It is essentially a BXR but in reverse and you fire two shots instead of one.

Images

File:Weapon swap.JPG