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=== Fall damage ===
=== Fall damage ===
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments, also with regards to the height required for damage to occur. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible wall|kill barrier]]. Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Type-2 gravity hammer|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in the campaign, most often happens to AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights, although fall damage is reduced in ''Halo 5: Guardians'' when compared to previous installments, also with regards to the height required for damage to occur. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible wall|kill barrier]]. In [[Halo Infinite]], fall damage similarly negated. Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Type-2 gravity hammer|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.


== Sources ==
== Sources ==
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