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Electromagnetic pulse: Difference between revisions

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*During the [[Carrow Conflict]], Governor [[Ellis Gass]] and her engineers created a makeshift EMP canon using the core of a [[HAVOK tactical nuclear weapon]] and an [[M68 Gauss cannon]] to [[Battle of the Sharquoi Hive|use]] against [[Jiralhanae Chieftain]] [[Hekabe]] and the ''[[vertex]]'', the [[Forerunner]] device that allowed him to control the [[Sharquoi]]. The EMP temporarily knocked out all of the Forerunner technology in the Sharquoi hive, although it quickly rebooted. This allowed Ellis time to remove the ''vertex'' from Hekabe and end his control over the Sharquoi.{{Ref/Novel|Env}}
*During the [[Carrow Conflict]], Governor [[Ellis Gass]] and her engineers created a makeshift EMP canon using the core of a [[HAVOK tactical nuclear weapon]] and an [[M68 Gauss cannon]] to [[Battle of the Sharquoi Hive|use]] against [[Jiralhanae Chieftain]] [[Hekabe]] and the ''[[vertex]]'', the [[Forerunner]] device that allowed him to control the [[Sharquoi]]. The EMP temporarily knocked out all of the Forerunner technology in the Sharquoi hive, although it quickly rebooted. This allowed Ellis time to remove the ''vertex'' from Hekabe and end his control over the Sharquoi.{{Ref/Novel|Env}}
*The [[Guardian]]s are equipped with a technology similar to an EMP, called [[attenuation pulse emitter]]s, which can disable every piece of technology on a planet and surrounding space to keep "troublesome worlds" in-line<ref>'''[[Halo 5: Guardians]]''', campaign level, ''[[Guardians]]''</ref> by instantaneously neutralizing local power networks through a series of debilitating pulses.<ref name="wf">''[[Halo: Warfleet]]'', p. 88-89</ref> However, with enough time, the damage can be repaired, particularly by [[Huragok]]s.{{Ref/Novel|LoO}}{{Ref/Novel|BadB}}
*The [[Guardian]]s are equipped with a technology similar to an EMP, called [[attenuation pulse emitter]]s, which can disable every piece of technology on a planet and surrounding space to keep "troublesome worlds" in-line<ref>'''[[Halo 5: Guardians]]''', campaign level, ''[[Guardians]]''</ref> by instantaneously neutralizing local power networks through a series of debilitating pulses.<ref name="wf">''[[Halo: Warfleet]]'', p. 88-89</ref> However, with enough time, the damage can be repaired, particularly by [[Huragok]]s.{{Ref/Novel|LoO}}{{Ref/Novel|BadB}}
*By [[2559#October|October 2559]], the {{UNSCShip|Infinity}}'s [[Broadsword]] fighters are equipped with Shield Busting [[ASGM-15]] EMP-assisted missiles which use an initial burst of electromagnetic energy to penetrate an energy shield before delivering a hull-penetrating charge.{{Ref/Novel|SoR|Chapter=19}}
*By [[2559#October|October 2559]], the {{UNSCShip|Infinity}}'s [[Longsword]] fighters are equipped with Shield Busting [[ASGM-15]] EMP-assisted missiles which use an initial burst of electromagnetic energy to penetrate an energy shield before delivering a hull-penetrating charge.{{Ref/Novel|SoR|Chapter=19}}
*During [[Operation: WOLFE]], Fred loses his armor's shields, HUD, weapon sync targeting system and his magmounts to [[electrolaser]] EMP bursts.{{Ref/Novel|Chapter=21}}
*On [[2559#October|October 14, 2559]], during the [[Battle of Epsilon Clarion]], the ''Spirit of Fire'' bombarded [[Epsilon Clarion]] with EMP MAC rounds which took down the facility's shields, fried all electronics in the area and reduced Epsilon Clarion into a pool of molten lava. The power of the EMP rounds was enough to cause damage to the facility's systems even before the shield came down and to wipe out the code of the powerful Forerunner [[archeon-class ancilla]] [[Intrepid Eye]], finally destroying her.{{Ref/Novel|DW}}
*On [[2559#October|October 14, 2559]], during the [[Battle of Epsilon Clarion]], the ''Spirit of Fire'' bombarded [[Epsilon Clarion]] with EMP MAC rounds which took down the facility's shields, fried all electronics in the area and reduced Epsilon Clarion into a pool of molten lava. The power of the EMP rounds was enough to cause damage to the facility's systems even before the shield came down and to wipe out the code of the powerful Forerunner [[archeon-class ancilla]] [[Intrepid Eye]], finally destroying her.{{Ref/Novel|DW}}



Revision as of 21:54, December 12, 2021

Wikipedia.png
There is more information available on this subject at Electromagnetic pulse on the English Wikipedia.
A Type-26B Banshee GSA when hit by the EMP effect of an overcharged Type-25 plasma pistol.

An electromagnetic pulse (EMP) is the electromagnetic radiation from an explosion (especially a nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.

The worst of an electromagnetic pulse generally only lasts for a second, but any unprotected electrical equipment will be affected by the pulse.[1]

Notable examples

There have been several noteworthy instances in which an EMP has appeared.

Gameplay

EMP is also an in-game effect in the Halo games, that disables energy shields and vehicles. It is produced by certain weapons and equipment.

  • In Halo 2, the Sentinels sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
  • In Halo 3, the power drain uses EMP to disable shields, vehicles and other power sources.
  • The overcharged blast from a Type-25 and Type-54 plasma pistol will temporarily disable vehicles and energy shields.
  • In Halo Wars, Professor Anders' vehicle, the Gremlin, uses an EMP cannon as its main armament to disable enemy ground vehicles. It is vital in the level Shield World, temporarily disabling Forerunner pylons to buy the player time to complete their mission.
  • In Halo Wars, the Vampire's stasis cannon uses EMP as well to drain power from enemy aircraft.
  • In Halo: Reach, armor lock can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
  • In Halo: Reach the M319 grenade launcher has a secondary function that acts like an EMP. It awards a player an EMP Blast Medal when it kills an enemy, being the only other weapon in the game that awards the medal.
  • In Halo 2: Anniversary the bases on the map Bloodline have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
  • In Halo 5: Guardians the Echidna can EMP targets.
  • In Halo 5: Guardians Hannibal Mantis can EMP targets with its stomp attack.
  • In Halo Wars 2 Spirit of Fire's MAC has been upgraded with EMP capabilities to disable Sentinel defenses at the Forerunner Conduits near the Cartographer and also outside of the Map Room itself. The EMP is the only in-game weapon that can defeat the Sentinel Swarms and was created by Professor Ellen Anders and Isabel. In-game this is referred to as the EMP MAC. After initially being fired under Isabel's control, it becomes a Leader power for its subsequent uses.
  • In Halo: Spartan Assault, an EMP Blast stuns all ally and enemy units around the EMP radius.
  • In Halo: Spartan Strike, throwing an EMP Grenade will cause the enemies to be stunned, rendering them unable to attack or move temporarily.
  • In Halo Infinite, overcharged blasts from Plasma Pistols will no longer EMP vehicles. Instead, this function has been given to Shock weapons such as the Disruptor and Shock rifle upon sustained fire.

Trivia

  • If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
  • Some vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if an M12 Warthog is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a Type-26 Banshee, while grounded, will still be able to boost and perform tricks.

Gallery

List of appearances

Sources