Gameplay

Armor effects: Difference between revisions

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'''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]'', for ''Halo: Reach'' and ''[[Halo 4]]'' in ''[[Halo: The Master Chief Collection|The Master Chief Collection]]'', and ''[[Halo Infinite]]''.  
'''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]'', for ''Halo: Reach'' and ''[[Halo 4]]'' in ''[[Halo: The Master Chief Collection|The Master Chief Collection]]'', and ''[[Halo Infinite]]''.  
Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Revision as of 16:57, March 18, 2022

Armor effects are a special customizable option in the Armory in Halo: Reach, for Halo: Reach and Halo 4 in The Master Chief Collection, and Halo Infinite. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

On November 16, 2020, when Season 4: Reclaimer was released in Halo: The Master Chief Collection, it made them available to use on the Elites. In June 23, 2021, with the release of Season 7: Elite, these effects were added into Halo 4 as a new customization option.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

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  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering will play. The effect is seemingly identical to the Grunt Birthday Party skull, which was first seen in Halo 2 without the cheering. The cheering sound effect would come later in Halo 3, Halo: Reach, and all subsequent games.
  • Trivia: The clip of sound is a sample from Viva Piñata for Xbox 360.[citation needed]
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR BirthdayParty Effect Icon.png
Birthday Party
200,000 cR Season 1 Tier 25, Spartan Point 1 Season 7 Tier 71, Spartan Point 1

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

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  • Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Legendary Armor Effect.pngHR Legendary Effect Icon.pngH4 Legendary Effect Icon.png
Legendary (Red Flaming Helmet)
0 cR - Included with the Legendary Edition of Halo: Reach. Season 1 Tier 83, Spartan Point 1 Season 7 Tier 84, Spartan Point 1

Eternal

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  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Eternal Armor Effect.pngHR Eternal Effect Icon.pngH4 Eternal Effect Icon.png
Eternal (Blue Flaming Helmet)
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Season 1 Tier 100, Spartan Point 1 Season 7 Tier 100, Spartan Point 1

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

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  • Effect: Every few seconds, a heart floats out of the player's body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" Easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR HeartAttack Effect Icon.png
Heart Attack
300,000 cR Season 1 Tier 65, Spartan Point 1 Season 7 Tier 62, Spartan Point 1

Pestilence

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  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, they explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Pestilence Armor Effect.pngHR Pestilence Effect Icon.pngH4 Pestilence Effect Icon.png
Pestilence
1,000,000 cR Season 1 Tier 52, Spartan Point 1 Season 7 Tier 25, Spartan Point 1

Inclement Weather

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  • Effect: Electricity and thunderclouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Inclement Weather Armor Effect.pngHR InclementWeather Effect Icon.pngH4 InclementWeather Effect Icon.png
Inclement Weather
2,000,000 cR Season 1 Tier 79, Spartan Point 1 Season 7 Tier 43, Spartan Point 1

Sources