Assassin: Difference between revisions
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[[Image:Assassin Medal.gif|right]] | [[Image:Assassin Medal.gif|right]] | ||
The [[Assassin Medal]] is awarded and achieved for [[melee]]ing an opponent from behind the posterior of an unaware opponent. It is available in all [[Multiplayer]] gametypes and has a [[Bungie]] difficulty rating of 2 | The [[Assassin Medal]] is awarded and achieved for ''[[melee]]ing an opponent from behind the posterior of an unaware opponent''. It is available in all [[Multiplayer]] gametypes and has a [[Bungie]] difficulty rating of 2 out of 10). It is represented by a ninja face on a shuriken star after you kill an opponent by meleeing the player in the back, a message appears on your screen that states: "You assassinated player's name". The Assassin Medal is also a medal in the Halo 3 campaign when Campaign Scoring is turned on and activated in the Meta Game. It is a very common medal achieved in multiplayer. | ||
The victim can sometimes avoid this by turning around before the attacker has a chance to get a hit in, as it will count as a normal beatdown. | The victim can sometimes avoid this by turning around before the attacker has a chance to get a hit in, as it will count as a normal beatdown. | ||
{{H3Medals|Assassin Medal.gif|25}} | {{H3Medals|Assassin Medal.gif|25}} | ||
{{H3CampaignMedals|Assassin Medal.gif|25}} | {{H3CampaignMedals|Assassin Medal.gif|25}} |
Revision as of 04:40, June 17, 2008
The Assassin Medal is awarded and achieved for meleeing an opponent from behind the posterior of an unaware opponent. It is available in all Multiplayer gametypes and has a Bungie difficulty rating of 2 out of 10). It is represented by a ninja face on a shuriken star after you kill an opponent by meleeing the player in the back, a message appears on your screen that states: "You assassinated player's name". The Assassin Medal is also a medal in the Halo 3 campaign when Campaign Scoring is turned on and activated in the Meta Game. It is a very common medal achieved in multiplayer. The victim can sometimes avoid this by turning around before the attacker has a chance to get a hit in, as it will count as a normal beatdown.
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