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Cut Halo 4 vehicles: Difference between revisions

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During the [[Development of Halo 4|development]] of ''[[Halo 4]]'', various '''vehicles were cut''' from the final game release.
During the [[Development of Halo 4|development]] of ''[[Halo 4]]'', various '''vehicles were cut''' from the final game release.


==Revenant==
==Human vehicles==
===Falcon===
In early pre-release screenshots and media, the [[UH-144 Falcon]] from ''[[Halo: Reach]]'' can be seen in the background - though was notably absent from final release.
 
With the release of ''Halo 4'' on PC as part of the ''[[Halo: The Master Chief Collection|Master Chief Collection]]'', the Falcon model was added to the game's files and can be spawned via [[modding]]. The Falcon model in question is not a useable vehicle, but instead a lower-resolution model intended for background usage. As such, it has a low polycount and texture size, and no collision or gameplay useability.{{Ref/Reuse|MCC}}
<gallery>
File:H4 Falcon Concept 1.jpg|Concept art for the ''Halo 4'' iteration of the Falcon.{{Ref/Site|Id=ASFalcon|URL=https://www.artstation.com/artwork/Brwkm|Site=ArtStation|Page=Halo 4 -vehicles|D=08|M=9|Y=2021}}
File:H4 Falcon Concept 2.jpg|Concept art for the ''Halo 4'' iteration of the Falcon.{{Ref/Reuse|ASFalcon}}
File:H4-E3-Campaign-10.jpg|An early screenshot of the ''Halo 4'' campaign level [[Reclaimer (level)|Reclaimer]] - Falcons can be seen in the background alongside {{UNSCShip|Infinity}}.
File:HTMCC H4 Falcon ForgeIsland.png|A Falcon spawned on [[Forge Island]] in ''The Master Chief Collection''.
</gallery>
 
===Mantis booster variant===
{{Expand-section}}
Early concept art for the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] showcases two booster-like jets on the mech's shoulders. These boosters can be viewed in-game, via the Mantis holograms on the [[Dominion]] vehicle spawn pads.
<gallery>
File:H4-Concept-Mantis.jpg|Concept art for this Mantis.
</gallery>
 
==Covenant vehicles==
===Revenant===
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At some point in the game's development, an updated and redesigned iteration of the [[Type-48 Revenant]], which first debuted in ''[[Halo: Reach]]'', was intended for inclusion in the game. The vehicle was concepted by [[343 Industries]] concept artist [[:Category:Images by Glenn Israel|Glenn Israel]] and high-poly modelled and textured by hard surface artist [[:Category:Images by Can Tuncer|Can Tuncer]], and implemented in the ''Halo 4'' tags build.{{Ref/Site|URL=https://www.artstation.com/artwork/zAZJL|Site=ArtStation|Page=Unused Halo 4 Revenant design Hi.res|Quote=Unused Halo 4 Revenant Hi.res shots, modeled in maya. Concept Glenn Israel|D=7|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/KaWNy|Site=ArtStation|Page=Unused Halo 4 Revenant design|Quote=Unused Halo 4 Revenant in game shots. Concept by Glenn Israel|D=7|M=9|Y=2021}} The vehicle can be seen spawned on several [[Cut Halo 4 levels|cut maps]] including <code>Z01_Fortress</code> and <code>Dish</code>.
At some point in the game's development, an updated and redesigned iteration of the [[Type-48 Revenant]], which first debuted in ''[[Halo: Reach]]'', was intended for inclusion in the game. The vehicle was concepted by [[343 Industries]] concept artist [[:Category:Images by Glenn Israel|Glenn Israel]] and high-poly modelled and textured by hard surface artist [[:Category:Images by Can Tuncer|Can Tuncer]], and implemented in the ''Halo 4'' tags build.{{Ref/Site|URL=https://www.artstation.com/artwork/zAZJL|Site=ArtStation|Page=Unused Halo 4 Revenant design Hi.res|Quote=Unused Halo 4 Revenant Hi.res shots, modeled in maya. Concept Glenn Israel|D=7|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/KaWNy|Site=ArtStation|Page=Unused Halo 4 Revenant design|Quote=Unused Halo 4 Revenant in game shots. Concept by Glenn Israel|D=7|M=9|Y=2021}} The vehicle can be seen spawned on several [[Cut Halo 4 levels|cut maps]] including <code>Z01_Fortress</code> and <code>Dish</code>.


With the release of ''Halo 4'' on PC as part of the ''[[Halo: The Master Chief Collection|Master Chief Collection]]'', the Revenant was added to the game's files and can be spawned via [[modding]].
The Revenant has seen a major redesign since its iteration in ''Reach'', with the vehicle as a whole being generally bulkier and up-armoured compared to the original version. Instead of the driver controlling a light [[plasma mortar]], the vehicle now has an automatic [[plasma turret]] in the back which can be manned by an independent gunner - making the vehicle more akin to the [[Type-46 Spectre|Spectre]] or [[Warthog]].{{Ref/YouTube|KXzYKQZDrpM|Gamecheat13|Halo 4 - The Revenant and Disintegrator}}
 
With the release of ''Halo 4'' on PC as part of the ''Master Chief Collection'', the Revenant was added to the game's files and can be spawned via modding.{{Ref/YouTube|Id=MCC|ifB2ojaZ4nw|Generalkidd|Halo 4 The Secret Weapons & Vehicles You Normally Can't Use}}
<gallery>
<gallery>
File:H4-Revenant-Cut.jpg|The Revenant in an early build of the game, sporting its plasma turret.
File:H4-Revenant-Cut.jpg|The Revenant in an early build of the game, sporting its plasma turret.
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</gallery>
</gallery>


==Mantis booster variant==
===Scarab===
{{Expand-section}}
The [[Type-47B Scarab]] from ''Halo: Reach'' remains in the files of ''Halo 4'', and can be spawned in ''The Master Chief Collection'' via modding. The core can be destroyed, though the vehicle does not explode. In the regular edition of ''Halo 4'', the Scarab is present in the files of the [[Spartan Ops]] map [[Harvester (location)|Harvester]].{{Ref/Reuse|MCC}}{{Ref/YouTube|WOJom27SfQE|Generalkidd|Halo 4 - Secret Cut Scarab In Spartan Ops + Driving It}}
Early concept art for the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] showcases two booster-like jets on the mech's shoulders. These boosters can be viewed in-game, via the Mantis holograms on the [[Dominion]] vehicle spawn pads.
 
===Space Banshee===
The [[Type-27 Banshee|Space Banshee]] is present in the files of ''Halo 4'' in ''The Master Chief Collection'' and can be spawned in via modding. The vehicle is flyable, though remains untextured and is prone to glitching when performing Banshee tricks.{{Ref/Reuse|MCC}}
<gallery>
<gallery>
File:H4-Concept-Mantis.jpg|Concept art for this Mantis.
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|The Space Banshee on [[Forge Island]].
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|Flying the Space Banshee.
File:HTMCC_H4_SpaceBanshee_ForgeIsland_1.png|The Space Banshee breaks apart while performing flips.
</gallery>
</gallery>



Revision as of 14:43, September 8, 2021

This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
Era-rw.png This article is a stub. You can help Halopedia by expanding it.

During the development of Halo 4, various vehicles were cut from the final game release.

Human vehicles

Falcon

In early pre-release screenshots and media, the UH-144 Falcon from Halo: Reach can be seen in the background - though was notably absent from final release.

With the release of Halo 4 on PC as part of the Master Chief Collection, the Falcon model was added to the game's files and can be spawned via modding. The Falcon model in question is not a useable vehicle, but instead a lower-resolution model intended for background usage. As such, it has a low polycount and texture size, and no collision or gameplay useability.[1]

Mantis booster variant

Help.png This section needs expansion. You can help Halopedia by expanding it.

Early concept art for the Mantis showcases two booster-like jets on the mech's shoulders. These boosters can be viewed in-game, via the Mantis holograms on the Dominion vehicle spawn pads.

Covenant vehicles

Revenant

At some point in the game's development, an updated and redesigned iteration of the Type-48 Revenant, which first debuted in Halo: Reach, was intended for inclusion in the game. The vehicle was concepted by 343 Industries concept artist Glenn Israel and high-poly modelled and textured by hard surface artist Can Tuncer, and implemented in the Halo 4 tags build.[3][4] The vehicle can be seen spawned on several cut maps including Z01_Fortress and Dish.

The Revenant has seen a major redesign since its iteration in Reach, with the vehicle as a whole being generally bulkier and up-armoured compared to the original version. Instead of the driver controlling a light plasma mortar, the vehicle now has an automatic plasma turret in the back which can be manned by an independent gunner - making the vehicle more akin to the Spectre or Warthog.[5]

With the release of Halo 4 on PC as part of the Master Chief Collection, the Revenant was added to the game's files and can be spawned via modding.[1]

Scarab

The Type-47B Scarab from Halo: Reach remains in the files of Halo 4, and can be spawned in The Master Chief Collection via modding. The core can be destroyed, though the vehicle does not explode. In the regular edition of Halo 4, the Scarab is present in the files of the Spartan Ops map Harvester.[1][6]

Space Banshee

The Space Banshee is present in the files of Halo 4 in The Master Chief Collection and can be spawned in via modding. The vehicle is flyable, though remains untextured and is prone to glitching when performing Banshee tricks.[1]

Sources