Perchance to Dream: Difference between revisions
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Latest revision as of 09:48, March 19, 2022
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Perchance to Dream is the twentieth track in Halo: Original Soundtrack.
Overview[edit]
The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.
Appearances[edit]
The track plays during the Halo: Combat Evolved campaign level Assault on the Control Room, when John-117 continues on without Fireteam Zulu and enters a structure with sleeping Unggoy.
Arrangements[edit]
It was arranged into the following:
- Flawed Legacy in Halo 2: Original Soundtrack.
- Dream Again of Brutes in Halo 3: Original Soundtrack.
- To Sleep in the Halo: Combat Evolved Anniversary: Original Soundtrack.
- An unreleased track in The Babysitter from Halo Legends.
Production notes[edit]
The name "Perchance to Dream" was derived from the same phrase in the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.