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*'''Patrick Wren''' : Remember how excited I was with like this big combat with vehicles going all over the place. | *'''Patrick Wren''' : Remember how excited I was with like this big combat with vehicles going all over the place. | ||
*'''Fernando Reyes Medina''' : Halo means something different for everyone, right? I think that's what makes Halo great. | *'''Fernando Reyes Medina''' : Halo means something different for everyone, right? I think that's what makes Halo great. | ||
*'''Joseph Staten''' : What is Halo multiplayer? And for me it boils down to this tight arena style combat and big team battle; this wide open vehicle infused kind of combat. We're taking that awesome legacy or classic Halo combat experience and modernizing it in ways that will feel fresh to old players and really exciting to new players. We're going to give you great ways to customize your Spartan, really make your super soldier your own and we're kicking off a journey and experience that's going to involve month to month, season to season, year after year. | *'''[[Joseph Staten]]''' : What is Halo multiplayer? And for me it boils down to this tight arena style combat and big team battle; this wide open vehicle infused kind of combat. We're taking that awesome legacy or classic Halo combat experience and modernizing it in ways that will feel fresh to old players and really exciting to new players. We're going to give you great ways to customize your Spartan, really make your super soldier your own and we're kicking off a journey and experience that's going to involve month to month, season to season, year after year. | ||
'''MODERN LEGACY''' | '''MODERN LEGACY''' | ||
*'''Tom French''' : For me working through the multiplayer of this game, and the toughest challenge I think is really about how do we respect the legacy of what came before us but still build something that feels new. | *'''[[Tom French]]''' : For me working through the multiplayer of this game, and the toughest challenge I think is really about how do we respect the legacy of what came before us but still build something that feels new. | ||
*'''Witts''' : We've tried to bring all these elements of legacy.And really inject them into Halo Infinite, not just like in a, in a way, where you won’t notice it where you feel like, “Oh, they really designed this to be a celebration of previous Halo” as well as an iteration of where Halo can go next.The vision of Arena was all about a tight experience, is all about being fair, it was all about earning everything on the map, earning everything every kill you get. | *'''Witts''' : We've tried to bring all these elements of legacy.And really inject them into Halo Infinite, not just like in a, in a way, where you won’t notice it where you feel like, “Oh, they really designed this to be a celebration of previous Halo” as well as an iteration of where Halo can go next.The vision of Arena was all about a tight experience, is all about being fair, it was all about earning everything on the map, earning everything every kill you get. | ||
*'''French''' : Going back to like what is the core foundation of what made the great Halo multiplayer arena matches great.Halo it’s really about fair and balanced starts so everybody is on equal footing when they come off the rip and then once they start running around it's about scavenging, it’s about finding new toys and kind of developing your play style as you run through the match. | *'''French''' : Going back to like what is the core foundation of what made the great Halo multiplayer arena matches great.Halo it’s really about fair and balanced starts so everybody is on equal footing when they come off the rip and then once they start running around it's about scavenging, it’s about finding new toys and kind of developing your play style as you run through the match. | ||
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*'''Staten''' : Not only we free to play, but we're free to play on PC as well as console and what that means is we were able to get the biggest audience we've ever had. Everybody gets to play with no barriers and even better, your progression carries from one platform to the next. | *'''Staten''' : Not only we free to play, but we're free to play on PC as well as console and what that means is we were able to get the biggest audience we've ever had. Everybody gets to play with no barriers and even better, your progression carries from one platform to the next. | ||
*'''French''' : Getting our game to be on PC and console at the same time, Is an amazing chance for us to really just kind of excite new players about the game. And how can we do things like make crossplay interesting and like even just customs being able to play with your friends that like some people have PC's and some people have consoles and like let them talk to each other. Let them be friends. | *'''French''' : Getting our game to be on PC and console at the same time, Is an amazing chance for us to really just kind of excite new players about the game. And how can we do things like make crossplay interesting and like even just customs being able to play with your friends that like some people have PC's and some people have consoles and like let them talk to each other. Let them be friends. | ||
*''' | *'''[[Laurette Agryna]]''' : “Why are you here?” | ||
*'''Spartan''' : “To be a Spartan.” | *'''Spartan''' : “To be a [[SPARTAN-IV program|Spartan]].” | ||
*'''Stern''' : Academy is a place that you can go within MP to kind of on board into the experience. It's great for newer players who are still picking up the controls and also people who want to warm up before they head into matchmaking. It's a series of experiences, both a tutorial to get started for the first time, weapon drills to practice with specific items, and also training mode that you can use to just get warm, explore the game as you want to. | *'''Stern''' : Academy is a place that you can go within MP to kind of on board into the experience. It's great for newer players who are still picking up the controls and also people who want to warm up before they head into matchmaking. It's a series of experiences, both a tutorial to get started for the first time, weapon drills to practice with specific items, and also training mode that you can use to just get warm, explore the game as you want to. | ||
*'''David Ellis''' : For players who are new to Halo, let's help them learn what this universe is about. Some of these characters, what are they about? And help them kind of know the vocabulary that people have been speaking for now almost 20 years so that we may come in there, They don't feel like they're behind everyone else. They can kind of come in on even footing. | *'''[[David Ellis]]''' : For players who are new to Halo, let's help them learn what this universe is about. Some of these characters, what are they about? And help them kind of know the vocabulary that people have been speaking for now almost 20 years so that we may come in there, They don't feel like they're behind everyone else. They can kind of come in on even footing. | ||
*'''Stern''' : I mean I'm super jazzed about bots, I think they're awesome. Our goal with bots has been to have a variety of difficulties that kind of provide a good training partner for wherever you're at in the experience. | *'''Stern''' : I mean I'm super jazzed about bots, I think they're awesome. Our goal with bots has been to have a variety of difficulties that kind of provide a good training partner for wherever you're at in the experience. | ||
'''COMMUNITY''' | '''COMMUNITY''' | ||
*'''John Junyszek''' : Partnering with our players on the road to launch and after launch is absolutely critical, right? | *'''[[John Junyszek]]''' : Partnering with our players on the road to launch and after launch is absolutely critical, right? | ||
*'''Staten''' : I mean Halo has always been about the community conversation. | *'''Staten''' : I mean Halo has always been about the community conversation. | ||
*''Junyszek''' : We want to make sure we hear our players make changes where we can based on that feedback, make sure the game is ready for launch and then even beyond launch. | *'''Junyszek''' : We want to make sure we hear our players make changes where we can based on that feedback, make sure the game is ready for launch and then even beyond launch. | ||
*'''Staten''' : What I'm genuinely excited about is taking the game out of our hands and putting it into the community's hands. Whether it's seeing what people make in Forge or the content that they're able to create with theater, watching streamers go after the game. | *'''Staten''' : What I'm genuinely excited about is taking the game out of our hands and putting it into the community's hands. Whether it's seeing what people make in Forge or the content that they're able to create with theater, watching streamers go after the game. | ||
*''Junyszek''' : To get involved, you go to haloinsider.com, put in your info with your gamertag and we should be able to reach out to you if we want to invite you to a Halo Infinite Flight. | *'''Junyszek''' : To get involved, you go to haloinsider.com, put in your info with your gamertag and we should be able to reach out to you if we want to invite you to a Halo Infinite Flight. | ||
*'''Delhoyo''' : We feel like we've got a pretty good selection at launch and what's going to be there for our fans and this isn't going to be something that is just a static set of items. We have some new stuff in the works already and just can't wait to really get into that. As soon as this game comes out. | *'''Delhoyo''' : We feel like we've got a pretty good selection at launch and what's going to be there for our fans and this isn't going to be something that is just a static set of items. We have some new stuff in the works already and just can't wait to really get into that. As soon as this game comes out. | ||
*'''Staten''' : New maps, new modes, new ways to customize your Spartan launches. Just the beginning. Now we're just going to be able to talk, interact more frequently, and that's just going to be great. That is the future of Halo Infinite multiplayer. | *'''Staten''' : New maps, new modes, new ways to customize your Spartan launches. Just the beginning. Now we're just going to be able to talk, interact more frequently, and that's just going to be great. That is the future of Halo Infinite multiplayer. | ||
*''Junyszek''' : Thank you to the community for all their feedback over the years so far, and I'm looking forward to the road to launch, launch itself and beyond. | *'''Junyszek''' : Thank you to the community for all their feedback over the years so far, and I'm looking forward to the road to launch, launch itself and beyond. | ||
Play it day one with Xbox Game Pass. | Play it day one with Xbox Game Pass. |