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===Black Eye=== | ===Black Eye=== | ||
{{Article Quote|Shields don't recharge except from melee attacking enemies.}} | {{Article Quote|Shields don't recharge except from melee attacking enemies.}} | ||
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy. | The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.{{Ref/Reuse|skull}} | ||
===Tough Luck=== | ===Tough Luck=== | ||
{{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}} | {{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}} | ||
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal. | Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.{{Ref/Reuse|skull}} [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons. | ||
===Catch=== | ===Catch=== | ||
{{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}} | {{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}} | ||
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death. | The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.{{Ref/Reuse|skull}} | ||
===Cloud=== | ===Cloud=== | ||
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===Famine=== | ===Famine=== | ||
{{Article Quote|Weapons drop 50% less ammo.}} | {{Article Quote|Weapons drop 50% less ammo.}} | ||
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected. | The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.{{Ref/Reuse|skull}} | ||
===Thunderstorm=== | ===Thunderstorm=== | ||
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===Mythic=== | ===Mythic=== | ||
{{Article Quote|Double enemy health.}} | {{Article Quote|Double enemy health.}} | ||
The Mythic skull causes enemies to have twice as much health than they normally would. | The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}} | ||
==Secondary Skulls== | ==Secondary Skulls== | ||
===Blind=== | ===Blind=== | ||
{{Article Quote|HUD and first person arms and weapon are hidden.}} | {{Article Quote|HUD and first person arms and weapon are hidden.}} | ||
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear. | The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.{{Ref/Reuse|skull}} The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields. | ||
===Cowbell=== | ===Cowbell=== | ||
{{Article Quote|Acceleration scale from explosion is 3x.}} | {{Article Quote|Acceleration scale from explosion is 3x.}} | ||
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected. | Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.{{Ref/Reuse|skull}} | ||
===Grunt Birthday Party=== | ===Grunt Birthday Party=== | ||
{{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}} | {{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}} | ||
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''. | The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.{{Ref/Reuse|skull}} The description is most likely a reference to the [[Halo 2 Skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Type-1 Antipersonnel grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player. | ||
===IWHBYD=== | ===IWHBYD=== | ||
{{Article Quote|Common combat dialogue becomes less common, and vice versa.}} | {{Article Quote|Common combat dialogue becomes less common, and vice versa.}} | ||
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog. | This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}} | ||
==Firefight Custom Skulls== | ==Firefight Custom Skulls== |