Halo: Reach skulls: Difference between revisions

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===Black Eye===
===Black Eye===
{{Article Quote|Shields don't recharge except from melee attacking enemies.}}
{{Article Quote|Shields don't recharge except from melee attacking enemies.}}
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.<ref name="skull"/>
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.{{Ref/Reuse|skull}}


===Tough Luck===
===Tough Luck===
{{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}}
{{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}}
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.<ref name="skull"/> [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons.
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.{{Ref/Reuse|skull}} [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons.


===Catch===
===Catch===
{{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}}
{{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}}
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.<ref name="skull"/>
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.{{Ref/Reuse|skull}}


===Cloud===
===Cloud===
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===Famine===
===Famine===
{{Article Quote|Weapons drop 50% less ammo.}}
{{Article Quote|Weapons drop 50% less ammo.}}
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.<ref name="skull"/>
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.{{Ref/Reuse|skull}}
   
   
===Thunderstorm===
===Thunderstorm===
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===Mythic===
===Mythic===
{{Article Quote|Double enemy health.}}
{{Article Quote|Double enemy health.}}
The Mythic skull causes enemies to have twice as much health than they normally would.<ref name="skull"/>
The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}}


==Secondary Skulls==
==Secondary Skulls==
===Blind===
===Blind===
{{Article Quote|HUD and first person arms and weapon are hidden.}}
{{Article Quote|HUD and first person arms and weapon are hidden.}}
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.<ref name="skull"/> The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields.
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.{{Ref/Reuse|skull}} The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields.


===Cowbell===
===Cowbell===
{{Article Quote|Acceleration scale from explosion is 3x.}}
{{Article Quote|Acceleration scale from explosion is 3x.}}
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.<ref name="skull"/>
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.{{Ref/Reuse|skull}}


===Grunt Birthday Party===
===Grunt Birthday Party===
{{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}}
{{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}}
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.<ref name="skull"/> The description is most likely a reference to the [[Halo 2 Skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Type-1 Antipersonnel grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player.
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.{{Ref/Reuse|skull}} The description is most likely a reference to the [[Halo 2 Skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Type-1 Antipersonnel grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player.


===IWHBYD===
===IWHBYD===
{{Article Quote|Common combat dialogue becomes less common, and vice versa.}}
{{Article Quote|Common combat dialogue becomes less common, and vice versa.}}
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.<ref name="skull"/>
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}}


==Firefight Custom Skulls==
==Firefight Custom Skulls==