Mamua'uda-pattern Shade: Difference between revisions
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*[[Type-27 Anti-Infantry Stationary Gun]] | *[[Type-27 Anti-Infantry Stationary Gun]] |
Revision as of 16:22, April 11, 2021
Type-29 Anti-Infantry Stationary Gun | |
---|---|
Production information | |
Manufacturer: |
|
Product line: |
Shade |
Model: |
Type-29 |
Technical specifications | |
Length: |
4.4 metres (14 ft)[citation needed] |
Width: |
3.1 metres (10 ft)[citation needed] |
Height: |
3.2 metres (10 ft)[citation needed] |
Crew: |
1 gunner |
Usage | |
In service: |
|
Role(s): |
Anti-infantry |
Affiliation: |
|
The Type-29 Anti-Infantry Stationary Gun, abbreviated as Type-29 ASG, is a Covenant anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as Shades.[2] One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious shipmasters for their antiquity.[1]
Design details
The T-29 ASG is mounted on a sturdy tripod, and the seat is floating on top of the said tripod. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as a compensation for its low protection. The Type-29 Shade is inferior to other Shade models in terms of firepower and accuracy.[1]
Tactics
Halo: Combat Evolved
- Heavy weapons, snipers, or grenades are perfect to eliminate the Shades operator.
- If the player gets close to a Shade and try to push it, the operator can turn the turret and splatter the player with the gun.
- The T-29 ASG is inefficient for killing opposing players in Multiplayer, but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in Campaign.
- Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.
Halo Wars
- As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down.
Halo: Spartan Assault
- Remember that the Shade overheats after six shots, which makes you unable to use it for at least five seconds.
- When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
- You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
- When the Shade Turret is around 33% health, the gunner will dismount.
- Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged Plasma Pistol will earn you Anticipation medal.
- Destroying abandoned Shade turrets still count as kills.
Halo: Spartan Strike
- Since the overheat feature is removed, you can use Shade Turret for defensive purposes, such as in mission E-5, without worrying about overheat.
- Unlike Spartan Assault, the Shade takes time to charge if the enemy is using it, which you can use to your advantage.
- Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
- Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
- When the Shade Turret is around 33% health, the gunner will dismount from the Shade Turret.
- Shade turrets, when inoperable, are labelled as hostile.
Gallery
Halo Wars T29 Shade in-game
Spartan Sarah Palmer using the Type-29 Shade in Halo: Spartan Assault.
The Type-29 Shade being used on Draetheus V.
List of appearances
- Halo: Combat Evolved (First appearance)
- Halo: The Flood
- Halo Wars
- Halo: Combat Evolved Anniversary
- Halo: Spartan Assault
- Halo: Spartan Strike
Sources
- ^ a b c Halo Waypoint: Shade Turret
- ^ Halo: The Essential Visual Guide, page 171
See also