Crossfire: Difference between revisions
From Halopedia, the Halo wiki
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==Trivia== | ==Trivia== | ||
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by ''Halo'''s multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself. | Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by ''Halo'''s multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.{{Ref/Reuse|update}} | ||
==Gallery== | ==Gallery== |
Revision as of 07:37, April 15, 2021
Crossfire | |
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Map overview | |
Game: |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Training arena |
Recommended number of players: |
8 |
Recommended gametype(s): |
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Crossfire, originally called Speedball during development,[1] is a Halo 5: Guardians multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn.[2]
Trivia
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by Halo's multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.[1]
Gallery
Sources
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