Halo 2 storyboards: Difference between revisions
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{{Title|''Halo 2'' storyboards}} | |||
{{Era|RW}} | {{Era|RW}} | ||
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{{Series/Cut/H2}} | |||
The '''''Halo 2'' storyboards''' are a early version of ''[[Halo 2]]'s'' story. The [[storyboard]]s were created by [[Lee Wilson]]. | The '''''Halo 2'' storyboards''' are a early version of ''[[Halo 2]]'s'' story. The [[storyboard]]s were created by [[Lee Wilson]]. | ||
Revision as of 14:46, September 29, 2021
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This article is part of a series on
Halo 2 cut content
- Cut content
Early script
Cut dialogue
Cut enemies and ambient life
Cut equipment
Cut gamemodes
Cut levels
Cut vehicles
Cut weapons
- Development
Halo 2 development
Concept art
Design documentation
Storyboards
Title updates
E3 campaign demo
E3 multiplayer demo
To check out cut content for other Halo games, see here!
The Halo 2 storyboards are a early version of Halo 2's story. The storyboards were created by Lee Wilson.
Overview
When Lee Wilson started the storyboards, it was clear to him that the script was not ready for shooting boards due to the numerous script revisions at Bungie. This lead to Lee boarding up the entire cinematic script two to three times. What he opted to do was present the boards in a hybrid storyboard/comic panel style, drawing them in pen to "remove the temptation of erasing and redrawing them until they looked good to me". These boards were for simple communication, not to be displayed on a wall.[1]
Storyboards
E3 2003 boards
These boards were also drawn by Lee R. Wilson. These were for the Halo 2 E3 Demo.
Sources
- ^ Artstation, Halo 2 storyboards (Retrieved on Dec 28, 2020) [archive]