UserWiki:Saphira/Sandbox VIII: Difference between revisions
From Halopedia, the Halo wiki
(Added tables for a reorganization of Halo 5's beta article to be in line with other permutation articles. Have pictures I'll add tomorrow, since H5G's beta armor and visors looked different.) |
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During the beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the game's XP system, however, four sets of armor were unlocked through achievements in ''[[Halo: The Master Chief Collection]]'', and by watching ''[[Halo: Nightfall]]'' on the [[Halo Channel]]. Barring Mark VI Gen1, Mark VI Gen1 - Scarred, Nightfall, and Helioskrill, no armor from the beta transferred to ''Guardians''' final release. | During the beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the game's XP system, however, four sets of armor were unlocked through achievements in ''[[Halo: The Master Chief Collection]]'', and by watching ''[[Halo: Nightfall]]'' on the [[Halo Channel]]. Barring Mark VI Gen1, Mark VI Gen1 - Scarred, Nightfall, and Helioskrill, no armor from the beta transferred to ''Guardians''' final release. | ||
===Armor sets=== | ===Armor sets=== | ||
{| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable | {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | ||
|-align="center" | |-align="center" | ||
| | ! style="text-align:center; color:#fff;"|Armor | ||
! | ! style="text-align:center; color:#fff;"|Unlock requirement | ||
! style="text-align:center; color:#fff;"|Manufacturer | |||
! style="text-align:center; color:#fff;"|Description | |||
|-align="center" | |||
|[[File:H5GB - Armor - Recruit.jpg|120px]]<br>[[RECRUIT-class Mjolnir|Recruit]] | |||
|Unlocked by default. | |||
|Hannibal Weapon Systems | |||
| | |||
*'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |||
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Air Assault.jpg|120px]]<br>[[AIR ASSAULT-class Mjolnir|Air Assault]] | |||
|Reach SR-2 (Helmet)<br>Reach SR-3 (Armor) | |||
|Naphtali Contractor Corporation | |||
| | |||
*'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |||
*'''Body description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Recon.jpg|120px]]<br>[[RECON-class Mjolnir|Recon]] | |||
|Reach SR-4 (Helmet)<br>Reach SR-5 (Armor) | |||
|Imbrium Machine Complex | |||
| | |||
*'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
*'''Body description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Aviator.jpg|120px]]<br>[[AVIATOR-class Mjolnir|Aviator]] | |||
|Reach SR-9 (Helmet)<br>Reach SR-10 (Armor) | |||
|Hannibal Weapon Systems | |||
| | |||
*'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | |||
*'''Body description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Recruit (BRN).jpg|120px]]<br>Recruit (BRN) | |||
|Reach SR-14 (Helmet)<br>Reach SR-15 (Armor) | |||
|Hannibal Weapon Systems | |||
| | |||
*'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting. | |||
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Athlon.jpg|120px]]<br>[[ATHLON-class Mjolnir|Athlon]] | |||
|Reach SR-19 (Helmet)<br>Reach SR-20 (Armor) | |||
|Misriah Armory | |||
| | |||
*'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology. | |||
*'''Body description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Warrior.jpg|120px]]<br>[[WARRIOR-class Mjolnir|Warrior]] | |||
|Reach SR-23 (Helmet)<br>Reach SR-24 (Armor) | |||
|Materials Group | |||
| | |||
*'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |||
*'''Body description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Scout.jpg|120px]]<br>[[SCOUT-class Mjolnir|Scout]] | |||
|Reach SR-25 (Helmet) | |||
|Materials Group | |||
| | |||
*'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Defender.jpg|120px]]<br>[[DEFENDER-class Mjolnir|Defender]] | |||
|Reach SR-26 (Helmet)<br>Reach SR-27 (Armor) | |||
|Imbrium Machine Complex | |||
| | |||
*'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |||
*'''Body description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Air Assault (DPT).jpg|120px]]<br>Air Assault DPT | |||
|Reach SR-29 (Helmet)<br>Reach SR-30 (Armor) | |||
|Naphtali Contractor Corporation | |||
| | |||
*'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum. | |||
*'''Body description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone. | |||
|-align="center" | |||
|[[File:H5GB - Armor - Soldier.jpg|120px]]<br>[[SOLDIER-class Mjolnir|Soldier]] | |||
|Reach SR-33 (Helmet)<br>SR-34 (Armor) | |||
|Materials Group | |||
| | |||
*'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | |||
*'''Body description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles. | |||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Armor - Centurion.jpg]]<br>[[CENTURION-class Mjolnir|Centurion]] | |[[File:H5GB - Armor - Centurion.jpg|120px]]<br>[[CENTURION-class Mjolnir|Centurion]] | ||
|Reach | |Reach SR-37 (Helmet)<br>Reach SR-38 (Armor) | ||
|The Watershed Division | |The Watershed Division | ||
| | | | ||
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*'''Body description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks. | *'''Body description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Armor - Mark VI Gen1.jpg]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]] | |[[File:H5GB - Armor - Mark VI Gen1.jpg|120px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]] | ||
|Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''. | |Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''. | ||
|Materials Group | |Materials Group | ||
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*'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public. | *'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg]]<br>Mark VI Gen1 - Scarred | |[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg|120px]]<br>Mark VI Gen1 - Scarred | ||
|Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''. | |Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''. | ||
|Materials Group | |Materials Group | ||
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*'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed. | *'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Armor - Nightfall.jpg]]<br>[[Nightfall armor]] | |[[File:H5GB - Armor - Nightfall.jpg|120px]]<br>[[Nightfall armor]] | ||
|Watch episode 1 of ''[[Halo: Nightfall]]'' (Helmet)<br>Watch every episode of ''[[Halo: Nightfall]]'' (Armor) | |Watch episode 1 of ''[[Halo: Nightfall]]'' (Helmet)<br>Watch every episode of ''[[Halo: Nightfall]]'' (Armor) | ||
|Cascade Stronghold Technology | |Cascade Stronghold Technology | ||
Line 38: | Line 113: | ||
*'''Body description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support. | *'''Body description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Armor - Helioskrill.jpg]]<br>[[HELIOSKRILL-class Mjolnir|Helioskrill]] | |[[File:H5GB - Armor - Helioskrill.jpg|120px]]<br>[[HELIOSKRILL-class Mjolnir|Helioskrill]] | ||
|Get the "[[Legend (Halo: The Master Chief Collection achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''. | |Get the "[[Legend (Halo: The Master Chief Collection achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''. | ||
|Kolaar Manufactorum | |Kolaar Manufactorum | ||
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|} | |} | ||
===Visors=== | ===Visors=== | ||
{| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable | {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | ||
|-align="center" | |-align="center" | ||
! style="text-align:center; color:#fff;"|Visor | |||
! | ! style="text-align:center; color:#fff;"|Unlock requirement | ||
! | ! style="text-align:center; color:#fff;"|Manufacturer | ||
! | ! style="text-align:center; color:#fff;"|Description | ||
! | |||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Recruit.jpg]]<br>Recruit | |[[File:H5GB - Visors - Recruit.jpg|120px]]<br>Recruit | ||
|Default | |Default | ||
|Hannibal Weapon Systems | |Hannibal Weapon Systems | ||
|Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages. | |Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Cyan.jpg]]<br>Cyan | |[[File:H5GB - Visors - Cyan.jpg|120px]]<br>Cyan | ||
|Reach SR-7 | |Reach SR-7 | ||
|Hannibal Weapon Systems | |Hannibal Weapon Systems | ||
|Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres. | |Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Frost.jpg]]<br>Frost | |[[File:H5GB - Visors - Frost.jpg|120px]]<br>Frost | ||
|Reach SR-12 | |Reach SR-12 | ||
|Lethbridge Industrial | |Lethbridge Industrial | ||
|With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres. | |With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Blindside.jpg]]<br>Blindside | |[[File:H5GB - Visors - Blindside.jpg|120px]]<br>Blindside | ||
|Reach SR-17 | |Reach SR-17 | ||
|Imbrium Machine Complex | |Imbrium Machine Complex | ||
|Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions. | |Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Sunspot.jpg]]<br>Sunspot | |[[File:H5GB - Visors - Sunspot.jpg|120px]]<br>Sunspot | ||
|Reach SR-22 | |Reach SR-22 | ||
|Acheron Security | |Acheron Security | ||
|The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention. | |The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Solar.jpg]]<br>Solar | |[[File:H5GB - Visors - Solar.jpg|120px]]<br>Solar | ||
|Reach SR-28 | |Reach SR-28 | ||
|Materials Group | |Materials Group | ||
|VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. | |VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Verdant.jpg]]<br>Verdant | |[[File:H5GB - Visors - Verdant.jpg|120px]]<br>Verdant | ||
|Reach SR-32 | |Reach SR-32 | ||
|Naphtali Contractor Corporation | |Naphtali Contractor Corporation | ||
|VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. | |VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. | ||
|-align="center" | |-align="center" | ||
|[[File:H5GB - Visors - Midnight.jpg]]<br>Midnight | |[[File:H5GB - Visors - Midnight.jpg|120px]]<br>Midnight | ||
|Reach SR-35 | |Reach SR-35 | ||
|Materials Group | |Materials Group |
Revision as of 21:16, November 16, 2020
List of permutations
During the beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the game's XP system, however, four sets of armor were unlocked through achievements in Halo: The Master Chief Collection, and by watching Halo: Nightfall on the Halo Channel. Barring Mark VI Gen1, Mark VI Gen1 - Scarred, Nightfall, and Helioskrill, no armor from the beta transferred to Guardians' final release.
Armor sets
Armor | Unlock requirement | Manufacturer | Description |
---|---|---|---|
Recruit |
Unlocked by default. | Hannibal Weapon Systems |
|
Air Assault |
Reach SR-2 (Helmet) Reach SR-3 (Armor) |
Naphtali Contractor Corporation |
|
Recon |
Reach SR-4 (Helmet) Reach SR-5 (Armor) |
Imbrium Machine Complex |
|
Aviator |
Reach SR-9 (Helmet) Reach SR-10 (Armor) |
Hannibal Weapon Systems |
|
Recruit (BRN) |
Reach SR-14 (Helmet) Reach SR-15 (Armor) |
Hannibal Weapon Systems |
|
Athlon |
Reach SR-19 (Helmet) Reach SR-20 (Armor) |
Misriah Armory |
|
Warrior |
Reach SR-23 (Helmet) Reach SR-24 (Armor) |
Materials Group |
|
Scout |
Reach SR-25 (Helmet) | Materials Group |
|
Defender |
Reach SR-26 (Helmet) Reach SR-27 (Armor) |
Imbrium Machine Complex |
|
Air Assault DPT |
Reach SR-29 (Helmet) Reach SR-30 (Armor) |
Naphtali Contractor Corporation |
|
Soldier |
Reach SR-33 (Helmet) SR-34 (Armor) |
Materials Group |
|
Centurion |
Reach SR-37 (Helmet) Reach SR-38 (Armor) |
The Watershed Division |
|
Mark VI Gen1 |
Get the "Your Journey Begins" achievement in Halo: The Master Chief Collection. | Materials Group |
|
Mark VI Gen1 - Scarred |
Get the "Cairo Station" achievement in Halo: The Master Chief Collection. | Materials Group |
|
Nightfall armor |
Watch episode 1 of Halo: Nightfall (Helmet) Watch every episode of Halo: Nightfall (Armor) |
Cascade Stronghold Technology |
|
Helioskrill |
Get the "Legend" achievement in Halo: The Master Chief Collection. | Kolaar Manufactorum |
|