Unggoy/Gameplay: Difference between revisions

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The Grunt can use any sort of weapon that is designed to be held in one hand. In some situations grunts have been seen to use heavy artillery weapons, such as the Fuel Rod Gun. So, on higher difficulties, the Grunt can prove to be a dangerous enemy to the Player and his/her allies.
The Grunt can use any sort of weapon that is designed to be held in one hand. In some situations grunts have been seen to use heavy artillery weapons, such as the Fuel Rod Gun. So, on higher difficulties, the Grunt can prove to be a dangerous enemy to the Player and his/her allies.
[[Image:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
[[File:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]


Grunts usually fight in groups consisting of mostly Minor Grunts, one or two Major Grunts, and an Elite leading them in Halo: Combat Evolved and Halo 2 or a Brute in Halo 3. Most of the time, when the Elite or Brute leading them is dead, the Grunts will run away, even the higher-ranking ones. Grunts have a typical tactical style in combat, in which the Minor Grunts combine their firepower to soften and lower the enemies shields, so that the Major Grunts, Jackal Snipers, Elite or Brute leader(s) will easily kill or quickly finishing off enemy units. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt. Grunts working in cooperation with Jackals are very good at seizing the initiative to flank unsuspecting enemies as well.     
Grunts usually fight in groups consisting of mostly Minor Grunts, one or two Major Grunts, and an Elite leading them in Halo: Combat Evolved and Halo 2 or a Brute in Halo 3. Most of the time, when the Elite or Brute leading them is dead, the Grunts will run away, even the higher-ranking ones. Grunts have a typical tactical style in combat, in which the Minor Grunts combine their firepower to soften and lower the enemies shields, so that the Major Grunts, Jackal Snipers, Elite or Brute leader(s) will easily kill or quickly finishing off enemy units. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt. Grunts working in cooperation with Jackals are very good at seizing the initiative to flank unsuspecting enemies as well.