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==Related marketing== | ==Related marketing== | ||
There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab. | There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab.{{Ref/Site | ||
|Id=electricbulb|URL=http://electricbulb.com/projects/akqa/xbox/halowars/index.html|SiteName=electricbulb.com|PageName=Xbox360 - Halo Wars}} | |||
==Behind the scenes== | ==Behind the scenes== | ||
The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest. | The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest.{{Ref/Site | ||
|Id=visualextract|URL=http://www.visualextract.com/projects/|SiteName=visualextract.com|PageName=Projects|Detail=Halo Wars, AKQA, 2009}} | |||
The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself. | The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.{{Ref/Site|Id=blogspotmlhw|URL=http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html|SiteName=matthewlaw.blogspot.co.uk|PageName=Halo Wars|Detail=Monday, February 9, 2009}} | ||
The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website. | The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.{{Ref/Site|Id=cargocollective|URL=http://cargocollective.com/nateriley/Halo-Wars-Dive-In|SiteName=cargocollective.com|PageName=Halo Wars Dive In}} | ||
Antonio Gomez a creative developer worked on the site and its "sidebar ad". | Antonio Gomez a creative developer worked on the site and its "sidebar ad".{{Ref/Reuse|electricbulb}} Adam Marrs a Computer Scientist also worked on the project.{{Ref/Reuse|visualextract}} | ||
==Gallery== | ==Gallery== |