Halo Wars Launch Site: Difference between revisions

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==Related marketing==
==Related marketing==
There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab.<ref name="electricbulb">[http://electricbulb.com/projects/akqa/xbox/halowars/index.html ''electricbulb'', project - Halo Wars]</ref>
There was a website "sidebar ad" created that linked to this website. It featured the tagline "Battles take soldiers but wars need leaders", with a small interactive section where the user can MAC blast a Scarab.{{Ref/Site
|Id=electricbulb|URL=http://electricbulb.com/projects/akqa/xbox/halowars/index.html|SiteName=electricbulb.com|PageName=Xbox360 - Halo Wars}}


==Behind the scenes==
==Behind the scenes==
The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest.<ref name="visualextract">[http://www.visualextract.com/projects/ ''visualextract'', projects - Halo Wars]</ref>
The site was made by the team at AKQA. The site featured a rotating Harvest that utilized the Papervision3D of Adobe Flash to render interactive points of interest which rotated in sync with a rendered video of Harvest.{{Ref/Site
|Id=visualextract|URL=http://www.visualextract.com/projects/|SiteName=visualextract.com|PageName=Projects|Detail=Halo Wars, AKQA, 2009}}


The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref>
The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.{{Ref/Site|Id=blogspotmlhw|URL=http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html|SiteName=matthewlaw.blogspot.co.uk|PageName=Halo Wars|Detail=Monday, February 9, 2009}}


The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.<ref>[http://cargocollective.com/nateriley/Halo-Wars-Dive-In '''www.cargocollective.com''' ''- Halo Wars Dive In'']</ref>
The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (Halo Wars level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.{{Ref/Site|Id=cargocollective|URL=http://cargocollective.com/nateriley/Halo-Wars-Dive-In|SiteName=cargocollective.com|PageName=Halo Wars Dive In}}


Antonio Gomez a creative developer worked on the site and its "sidebar ad".<ref name="electricbulb"/> Adam Marrs a Computer Scientist also worked on the project.<ref name="visualextract"/>
Antonio Gomez a creative developer worked on the site and its "sidebar ad".{{Ref/Reuse|electricbulb}} Adam Marrs a Computer Scientist also worked on the project.{{Ref/Reuse|visualextract}}


==Gallery==
==Gallery==